Endings

November 23, 2012 by Tim

So to start off by answering the BIG question hanging in the air… yes, this is really the end.

Sort of.

To be a little more specific, this is the end of Ctrl+Alt+Del in its current incarnation. What’s that mean? It means it’s time for a good ol’ fashioned “Hollywood reboot”.

This is a decision I came to over two years ago, and have been working and planning towards since. As you might imagine, it is not a decision I made lightly, and in the following blogpost I’ll try and walk you through the many different factors that contributed to it, as well as where I see things going from here, and why.

“Why end the comic?”

I have, as of this fall, been creating this comic strip for ten years. Ten years, 9.2 of which it has been my full-time job. Ten years… and when I started it, I wasn’t sure I’d still be doing it in ten weeks.

It was something I started for fun, for practice… I tossed it up online thinking maybe some other people would get a kick out of it. There was no long term plan… I didn’t need one, right? I was just going to be doing it a few months…

Except obviously that’s not what happened. People started reading it, I loved writing it, and I just kept going. Suddenly I had gotten to a place where I realized that this is something I was going to continue to do, for years and years to come.

At that point I’d started dabbling with storylines and as I’ve always really loved telling stories, it’s something I wanted to continue to do. So I sat down and started to flesh out where I wanted to take these characters, what sort of major life events I wanted to explore with them. I planned way ahead, years down the road, so that I had things to work towards. And that’s fine, except for one little problem…

I’d spent the entire start of the comic strip (and many years afterwards) using Ethan and Lucas as a vehicle for whatever jokes came to mind. Random ninja assassinations, video game jokes, whatever. If it made me laugh, I went with it. And that’s all well and good, but what I really didn’t understand at the time is that it all starts to inform an idea of who these characters are. It begins to create a personality for them that may not necessarily be entirely planned or thought out.

So now I had to come up with lives for characters that were already in place. A perfect example of the sort of problems that can cause would be the mess I got myself into with Scott.

When I introduced Scott, I was thinking in the “now.” That I had a couple of funny jokes involving a new linux-loving roommate showing up and how Ethan would react. So I threw him in, told the jokes and… then what? Now this character was in the comic strip. And later on, when I started trying to develop a story for these characters, I had to deal with that. So I retroactively came up with the storyline for him that you now know. And I loved that storyline… but that’s all Scott was. That storyline. That ultimate reveal. So apart from that, he was largely ignored and forgotten, because I didn’t know what else to do with him.

But I planned out all of these story ideas for the characters, and things were fine for a long time… but eventually as I began to grow as a writer and wanted to try new things, I started to crash up against the boundaries of the characters and their established personalities.

That lead to becoming dissatisfied with the characters, and starting to feel stifled by them. That’s not a place any writer wants to be. I had grown as a writer, noticed ways to make the characters more well-rounded, deeper, but couldn’t come up with any graceful way for them to, let’s say, have a sudden and noticeable personality change.

I still loved my job… I loved waking up and getting to work on a new comic… but I began to find myself more excited about the stories I wished I could tell, than the ones I was able to. I did alleviate this in some ways (the Space Archaeologist stories are an example). But I still had the main “story” that I was growing increasingly uninspired by.

I had also begun to ask myself “If I were starting my comic today, knowing everything I know now… could I do it better?” The answer was a resounding “Yes.” I have learned so much in the past ten years, and I’m continuing to learn and improve all the time. I started this comic when I was twenty-one… I’m hardly even the same person I was then. I’ve seen more of the world, I’ve experienced more… So of course if I were able to start from scratch with this knowledge, there are things I would do differently.

And then I thought to myself “Well wait… why can’t I start over from scratch?”

“What comes next?”

I’d made the decision to get a fresh start with the comic, and I was eager to do that, but it wasn’t something I could rush into, else I’d wind up back in the exact same position ten years from now. So for the last two years I’ve been working to not only wrap up some loose ends (Scott) and write a big finale storyline for Ethan, but also begin writing and fleshing out my plans for what comes next.

So what’s that?

First and foremost, Ctrl+Alt+Del is going to refocus on being a primarily video game and pop culture comic strip. It’s where the comic started, and it’s still something I love to do. It’s also simply the best use of the format, but we’ll get to that in a second.

You’ll see the Players take up a more prominent and regular role in the strip. I first introduced the players because I needed characters to star in the more violent comics once it no longer made sense for Ethan and Lucas to be killing eachother. The Players have become some of my favorite characters, and I’m psyched to bump them up to “main characters of the comic” status.

Now that Ethan and Lucas are gone, the Players will step up again to fill the role that Ethan and Lucas started the comic in: vehicles for jokes (and not just violent ones, though that will still be there). That means they’ll get a little bit more inviduality and personality, but that’s where it ends. No long storylines. I’m not ever going to feel the need to answer questions with them such as “How do these people afford video games? Do they have jobs? What are their hopes and dreams?”

I also intend to make an effort to relaunch the Sillies after the new year, with new updates on Tuesday and Thursday, the days the regular comic doesn’t update. Maybe Saturdays too, we’ll see. Mostly I just want to get on a regular routine with them.

Now, some of you love the characters and the stories though, and you’re probably asking “Wait, so you’re done with storylines?”

No, of course not. I’ll always be a storyteller. You will see Ethan and Lucas again, though not quite exactly as you knew them. There are some changes that I’m incredibly excited about. I’ve been spending a lot of time (and will continue over the next few months) crafting their new adventures. It will be a while, since I want to do this right, but you will see them again.

However we (I) have to admit that the current format, and update schedule, simply do not work for these storylines. There was a time that it did… but things have changed over the course of the past ten years. I started doing little itsy bitsy storylines in the comic, and in the past few years my ideas have been big, and complicated.

I think that somewhere inbetween there was a sweet spot, where storylines were falling at exactly the right length to be tolerable at three updates a week, but honestly, we’ve blown past it. This storyline that I just told took nearly three months. That’s kind of ridiculous. I love telling stories, but telling them like that is just frustrating for everyone involved.

It’s frustrating for me, because I’ve already written them/know how they end, and I have to chip away at telling them to you. I have to feed you one bite at a time instead of giving you the whole meal. It’s frustrating for you because you have to wait a day inbetween pages and there are cliffhangers all over the place. And it’s especially frustrating for the readers that don’t like the stories, because it takes so long before we’re back to one-shots.

And that’s fairly frustrating for me as well. I enjoy telling stories, and I certainly don’t mind taking a month off from joking about video games from time to time… but when you hit three months and games are coming out and I’m playing them, and I can’t comment on them in comic form…let’s just say I’d like to not run into that problem anymore.

So then the question is “How do we alleviate the problem of format?” By changing it altogether, obviously. The first thing I’m doing is approaching the story as an ongoing comic book series. What I mean by that is that each story is a 22-24 page comic book, and then there are over-arcing story threads that cross multiple issues.

But more importantly, I’ll finish these in their entirety ahead of time. Then when an issue is finished, I can simply publish the whole thing. No waiting days between updates, no storylines taking months at a time. Even if I release one page a day, every day of the week, it still takes less time and is easier on the reader.

Not only that, this now gives me an even clearer separation between one-shots and stories. Before it was… too muddle, I think. You’d see Ethan and Lucas pop up in a comic, and you didn’t know if it was a one-shot, or the start of a two-month storyline. There wasn’t enough distinction. Now there will be. For you and for me.

I have always loved that I get to do so many different things with this comic strip. That I get to make jokes about games, and that I get to tell different kinds of stories. It’s what has kept me interested in this for ten years, what has kept me from burning out. And that’s what I want to continue to do: have it all. I think I can continue to do that… just in a better way.

Hopefully after reading this you’ll have some understanding of why this was something I needed to do. It’s a change, for sure. And having worked on the internet for the past decade, I am extremely familiar with how reluctant people can be to change. However it’s my hope that you’ll agree with me that this is for the best.

I think that I can tell better stories, with more interesting characters, and in a better release format. I owe it to you, and I owe it to myself to try.

It’s nearly 7:00 AM as I write this… I’ve been up all night trying to make sure I’m saying everything in this blogpost that I think you need to understand where I’m coming from… and now I can’t decide if I’ve been too elaborate, or not elaborate enough.

However I’m fairly certain I can be clear about this: Thank you. Thank you so very much for the past decade. It has been a daily joy and honor to draw and share this comic strip with you, and you all are the reason I’ve been able to continue to do that. No words can ever really express what a wonderful ten years you’ve given me, what wonderful memories you’ve given me, or what a wonderful life you’ve helped me make for myself.

Whether you’re on board with my new adventure or not, thank you for everything.


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Will
Will
5 years ago

You could, on the date that things went wrong, make him find a way back and close there for a happier ending.