Borderlands 4 has had some varying results re: launch performance, and it seems to have re-ignited a debate over DLSS/Frame Generation. I think it’s an impressive technique that gives older PCs a little more staying power/stability, but there’s obviously some concern it’s being leaned on as a crutch for developers to avoid the need to properly optimize their engines.
What are your thoughts on DLSS (and similar technologies)? Do you use it and have you found it useful? Is it a cheat around better codework, and more importantly, does that even matter if the end result is that a game runs smoothly?