First Random Last |

You are currently browsing the archive for Ctrl Alt Del


Patreon Support

24

Natty

September 17, 2025 by Tim

Borderlands 4 has had some varying results re: launch performance, and it seems to have re-ignited a debate over DLSS/Frame Generation. I think it’s an impressive technique that gives older PCs a little more staying power/stability, but there’s obviously some concern it’s being leaned on as a crutch for developers to avoid the need to properly optimize their engines.

What are your thoughts on DLSS (and similar technologies)? Do you use it and have you found it useful? Is it a cheat around better codework, and more importantly, does that even matter if the end result is that a game runs smoothly?


Subscribe
Notify of
guest

10 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
ears
ears
1 hour ago

Does that technology have the plague of “hallucinated” information, which is common with AI-generated stuff?

Observant
Observant
1 hour ago
Reply to  ears

Yes, it introduces ghosting and makes everything a motion-blur like smeary mess, even with motion-blur turned off. Especially on lower output framerates.

I think it’s actually pretty awful and yet people seem to love it, as if framerate is more important than anything else.

Last edited 1 hour ago by Observant
M37h3w3
M37h3w3
21 minutes ago
Reply to  Observant

People obsessing over a single metric to the point of detriment to everything else? Didn’t we go through this with graphics and trying to achieve hyper realism?

Harinezumi
Harinezumi
1 hour ago

As a game developer, yes, it is overutilized (just like all the other AI tools), and is avoiding actually doing a good job at optimising performance.
More specifically, if you can’t be bothered to write optimised code, then you also don’t care enough to write bug-free code, and you are probably creating an unmaintainable mess.

xvasek
xvasek
1 hour ago
Reply to  Harinezumi

Typical developer: In future it will be maintained by AI anyway, so it is not my problem. 🙂

BakaGrappler
BakaGrappler
1 hour ago

There is a saying for what is happening right now. Minimum Viable Product. We’re being given the worst form the product can take because it’s cheaper to produce that way, and people think they can get away with it because technology to excuse their fuck ups exists. Unfortunately, the consumer is calling out their laziness because it’s so overtly visible. Randy fucked up, and fucked up again when he tried to deflect from his failings. Now, here’s the question. If DLSS wasn’t a thing, would Randy have let the game be released in such a messy state to cut down… Read more »

Jeff
Jeff
1 hour ago

Those were definitely all words.

I’m gonna go boot up Fallout New Vegas again..

Paul
Paul
35 minutes ago

Side note: playing Borderlands on console has been pretty smooth in general but I had to turn a hell of a lot of things off to avoid the massive motion sickness it was giving me. No FOV slider on console seems to be another huge gap for them.

Lily
Lily
20 minutes ago

Based on my experience as a gamer, I don’t think developers would properly optimize their engines, regardless of if they used DLSS or not. If they didn’t have things like DLSS to help, they would still push it out and instead just up the system requirements. Everything is secondary to the deadline. Once it hits, optimization or no, it is going out. Heck, some times the game isn’t even working and they still ship it.

Last edited 19 minutes ago by Lily
cryum
cryum
6 minutes ago

I’m just……NOT going to open anything that’s bigger than 100gb? It’s a good place to start.