A not bad one would have been in a time period where they are hunting Jeid would just be put sensors inside doors that when severed (which only a light saber should really be able to do) detonate out with enough force to kill them or destroy the thing inside.
I mentioned it below, but honestly a wire inside that once severed causes the door to explode outwards would probably be the cheapest way to keep a Jedi out. There are a few other materials that can stop a light saber, but good old “There’s a bomb if this wire is cut or a sensor picks up X amount of heat” Would probably be the cheapest to keep jedis away.
honestly the moment I saw this game reviewed I remembered the flaw in a good ammount of star wars games, you have a lightsaber, literally NOTHING should stop you from getting through 99% of ALL doors.
I give my party’s rogue a knife that is basically a lightsaber in a D&D campaign. Between that and his Helm of Teleportation, there isn’t much that can stop him, geographically speaking. He hasn’t used his lockpicks in ages.
My old group picked up a “Lyre of Building” mostly for flavor. We had largely forgotten about it, as did our DM. He put us in a circular labyrinth. We got hammered by a few traps and knew we were going to struggle to finish. One of our group found the thing on the bottom of his item list.
From that day forward, all of my characters look like they are part bard walking into town.
If they can sever Mandalorian armour or large bits of metal in the Death Star, I’m not feeling like doors should be a problem even if the Ep I to III is not in your continuity.
Potante is so strong it’s actually impossible to forge or cast it. To make plotanite, you have to induce a chemical reaction on site with contrivium and fantanium. Then as it cools mold it into the shape of a door or armor.
This is why only one or two people in an army gets armor made of plotanite, it’s too expensive to mass produce body armor.
And Obi-Wan forgot the ‘Jedi Super Sprint’ that he and Qui-Gon used when they were escaping Trade Federation Droids when he was subsequently confronted with locking and unlocking force shields and Qui-Gon was single-handedly fighting a Sith Acrobat. He kind of left Qui-Gon hanging.
GUNnibal
5 years ago
If metroidvanias taught me anything, it’s this eternal piece of wisdom: “Fear the DOORS, they care naught for your feelings”.
Waerolvirin
5 years ago
The biggest flaw in any Star Wars game or movie. If the writers didn’t plan for it, your laser sword only works on fleshies and maybe droids.
I remember playing SWTOR and wishing my saber could destroy that annoying town caller droid on the stations.
LordForsythe
5 years ago
You could’ve use a better poncho you know ?
TuffMelon
5 years ago
Lets not question why BD-1 can’t slice them, either. You literally do that exact thing in the KOTOR games to open locked doors of the same kind.
Except you STILL cant hack most doors even after you fix the scomp.
RoL
5 years ago
Still not as dumb as Batman being deterred by police tape
DFTGamer
5 years ago
Well obviously since his lightsaber is damaged, look at it in game, it’s under-powered and can’t cut through doors… or storm-trooper armour.
xvasek
5 years ago
This is a Star Wars game, not a stupid Minecraft for kids, deal with it. 🙂
Luc
5 years ago
I know it’s been said above, but… Isn’t this a problem in literally every game ever? Old school Resident Evil games come to mind for sure. You know, walking into fairly run down buildings with a rocket launcher, but come to a locked door, and damn it, we have to go find that blue key to match that blue lock haha.
you get the rocjet launcher After you beat the game in less than 1 hour and a half, the lightsaber is a weapon and a TOOL, is canon that it can cut Throught Anything. Oh i just remembered something, in resident evil 4 you can literally BLAST wooden doors.
Even better is the infamous, half-broken wooden door in Fallout 3 which can only be opened with the highest level of lock picking skill. Based on its appearance, a small child could break it down.
Extra face-palm points since the original Fallout and Fallout 2 would let you use strength or explosives to open up doors.
Bakhtosh
5 years ago
I haven’t played the game, but is he at all concerned with not leaving a series of permanently destroyed doors in his wake?
Ryan
5 years ago
So I figure the way they could implement this would be for it to take consistent effort over a long duration for lightsabers to cut through doors. In the mean time, an alarm causes an entire platoon of Imperial troopers to converge on your location. If you can survive, then sure, bypass that door.
The issue is how they designed the game progression. Instead of making a larger number of levels and spreading the story over them, you have to go back to the same levels but use different abilities you gain elsewhere to now bypass them. If you could, even in your scenario, bypass the door with effort, that entire design philosophy is toast.
Makes sense. Like in one of the GTA games, where you can jump your car Dukes of Hazard style onto the airbase. There aren’t any invisible barriers, but if you haven’t already unlocked that part of the map, you’re in for a dangerous run. That was honestly a fun scenario I spent some time on, just jumping onto the base and trying to hijack a plane before they kill me.
James
5 years ago
I’d like to see more games take notes from Red Faction. Don’t want to use the door? Blast a tunnel around it through the mountain! For such an old game, they really had destructible environment figured out.
Chris
5 years ago
The story really was rather…cheap. There were several times I called what would happen next PERFECTLY. The final scene…yet called it. I would give anything for a proper star wars game. The levels they made were so simple it was sad, and so few of them. This was NOT a game that took even 3 years to make. IF they had applied the mechanics to a more open world system it would have been truly great. As is, it was simply “good”
Ben
5 years ago
The only game I ever remembered NOT having this problem was the original Deus Ex games from the 90’s. Every locked container had a health bar, but stronger containers could also fully resist damage from some weapons. A wooden cabinet could be hacked open with a sword, but a steel footlocker might require explosives. Very rarely you’d need to use lockpicks on a door or container that was actually strong enough to resist explosives.
I carried a grenade launcher as my only lockpick and saved so much money.
DennaM
5 years ago
Lightsaber use #347: Can/door opener.
SuperIchi
5 years ago
Why is nobody talking about how you’re playing as Space Archie Andrews in this game?
Josh
5 years ago
I think the thing that bugs me the most is needed a lantern to set vines on fire
Spektre0
5 years ago
I picture Qui-Gon saying “Y U no burn through door with lightsaber?!”
Dan
5 years ago
My head is spinning with conspiracy theories about the background panel that changed colour in the last frame. An imperial trap for detecting force ghosts? Some sort of confusing wall art?
Karrde
5 years ago
Does anyone know a game where the lightsaber actually IS the solution to locked doors?
Every door in most games is something a character with an axe and an inventive mind can open. I’ve spent so many hours going the long when irl you’d go through. Now, with movies to back it up, once more it’s Shank’s pony…
GUNnibal
5 years ago
Anyone else seeing Hatty Hattington’s face on the pillar in the background? No..? Just me then
KillerDragon989
5 years ago
This made me laugh sooooooooo hard!
Finn Mac Cool
5 years ago
It doesn’t even take a lightsaber! The Mandalorian and IG-11 showed that you can still do it pretty quickly with blasters.
On the other hand, this would’ve been a very short game if he could cut through every door and chest he sees.
Not if the level designers put actual thought into what could form REAL blockades to a Jedi.
… A ton of stacked together lightsabers in the doors and walls?
A not bad one would have been in a time period where they are hunting Jeid would just be put sensors inside doors that when severed (which only a light saber should really be able to do) detonate out with enough force to kill them or destroy the thing inside.
I mentioned it below, but honestly a wire inside that once severed causes the door to explode outwards would probably be the cheapest way to keep a Jedi out. There are a few other materials that can stop a light saber, but good old “There’s a bomb if this wire is cut or a sensor picks up X amount of heat” Would probably be the cheapest to keep jedis away.
Bwananananananana FORCE SHEILD!!!
Good gods, man, you can’t just slice through the door with your lightsaber. That’d be…rude.
You’re right. This is a more civilized time than the old republic. No matter what Obi-Wan may say.
And you can never be 100% sure that is isn’t just an airlock to boot XD
Two words.
Save scumming.
honestly the moment I saw this game reviewed I remembered the flaw in a good ammount of star wars games, you have a lightsaber, literally NOTHING should stop you from getting through 99% of ALL doors.
can’t really blame them, entirely destructible environment can be a pain in the ass to design
*Minecraft intensifies
** in a game with a clear level design (which minecraft doesn’t have it’s entirely randomly generated content)
I give my party’s rogue a knife that is basically a lightsaber in a D&D campaign. Between that and his Helm of Teleportation, there isn’t much that can stop him, geographically speaking. He hasn’t used his lockpicks in ages.
My old group picked up a “Lyre of Building” mostly for flavor. We had largely forgotten about it, as did our DM. He put us in a circular labyrinth. We got hammered by a few traps and knew we were going to struggle to finish. One of our group found the thing on the bottom of his item list.
From that day forward, all of my characters look like they are part bard walking into town.
Which is why KOTOR was so awesome, once you got your lightsaber there was no need for Slicer skill lock picking lol
Though they ‘fixed’ that in the sequel by making the Jedi lock picking technique damage the contents of lockers.
Not just the lightsaber. A proper blaster can do the job too
Cutting doors with lightsabers is prequels crap. Does not exist. Never happened.
If they can sever Mandalorian armour or large bits of metal in the Death Star, I’m not feeling like doors should be a problem even if the Ep I to III is not in your continuity.
Empire Strikes Back was one of the prequels now?
Cortosis ore…
What the hell is wrong with his nose?
Ah yes, plotanite. Cheaper than durasteel, stronger than cortosis.
Potante is so strong it’s actually impossible to forge or cast it. To make plotanite, you have to induce a chemical reaction on site with contrivium and fantanium. Then as it cools mold it into the shape of a door or armor.
This is why only one or two people in an army gets armor made of plotanite, it’s too expensive to mass produce body armor.
Then needed to save the plotanite for doors. Doors protect valuable things. Imperial minions are sacrificial mooks and thus not worth plotanite.
Gameplay and story segregation can be a pain sometimes.
Well even in the original movies Luke never used his lightsaber to its full potential
And Obi-Wan forgot the ‘Jedi Super Sprint’ that he and Qui-Gon used when they were escaping Trade Federation Droids when he was subsequently confronted with locking and unlocking force shields and Qui-Gon was single-handedly fighting a Sith Acrobat. He kind of left Qui-Gon hanging.
If metroidvanias taught me anything, it’s this eternal piece of wisdom: “Fear the DOORS, they care naught for your feelings”.
The biggest flaw in any Star Wars game or movie. If the writers didn’t plan for it, your laser sword only works on fleshies and maybe droids.
I remember playing SWTOR and wishing my saber could destroy that annoying town caller droid on the stations.
You could’ve use a better poncho you know ?
Lets not question why BD-1 can’t slice them, either. You literally do that exact thing in the KOTOR games to open locked doors of the same kind.
This is actually explained in the game. His scomp link (used to slice computers/doors) is broken and you have to repair it.
Except you STILL cant hack most doors even after you fix the scomp.
Still not as dumb as Batman being deterred by police tape
Well obviously since his lightsaber is damaged, look at it in game, it’s under-powered and can’t cut through doors… or storm-trooper armour.
This is a Star Wars game, not a stupid Minecraft for kids, deal with it. 🙂
I know it’s been said above, but… Isn’t this a problem in literally every game ever? Old school Resident Evil games come to mind for sure. You know, walking into fairly run down buildings with a rocket launcher, but come to a locked door, and damn it, we have to go find that blue key to match that blue lock haha.
you get the rocjet launcher After you beat the game in less than 1 hour and a half, the lightsaber is a weapon and a TOOL, is canon that it can cut Throught Anything. Oh i just remembered something, in resident evil 4 you can literally BLAST wooden doors.
Even better is the infamous, half-broken wooden door in Fallout 3 which can only be opened with the highest level of lock picking skill. Based on its appearance, a small child could break it down.
Extra face-palm points since the original Fallout and Fallout 2 would let you use strength or explosives to open up doors.
I haven’t played the game, but is he at all concerned with not leaving a series of permanently destroyed doors in his wake?
So I figure the way they could implement this would be for it to take consistent effort over a long duration for lightsabers to cut through doors. In the mean time, an alarm causes an entire platoon of Imperial troopers to converge on your location. If you can survive, then sure, bypass that door.
The issue is how they designed the game progression. Instead of making a larger number of levels and spreading the story over them, you have to go back to the same levels but use different abilities you gain elsewhere to now bypass them. If you could, even in your scenario, bypass the door with effort, that entire design philosophy is toast.
Makes sense. Like in one of the GTA games, where you can jump your car Dukes of Hazard style onto the airbase. There aren’t any invisible barriers, but if you haven’t already unlocked that part of the map, you’re in for a dangerous run. That was honestly a fun scenario I spent some time on, just jumping onto the base and trying to hijack a plane before they kill me.
I’d like to see more games take notes from Red Faction. Don’t want to use the door? Blast a tunnel around it through the mountain! For such an old game, they really had destructible environment figured out.
The story really was rather…cheap. There were several times I called what would happen next PERFECTLY. The final scene…yet called it. I would give anything for a proper star wars game. The levels they made were so simple it was sad, and so few of them. This was NOT a game that took even 3 years to make. IF they had applied the mechanics to a more open world system it would have been truly great. As is, it was simply “good”
The only game I ever remembered NOT having this problem was the original Deus Ex games from the 90’s. Every locked container had a health bar, but stronger containers could also fully resist damage from some weapons. A wooden cabinet could be hacked open with a sword, but a steel footlocker might require explosives. Very rarely you’d need to use lockpicks on a door or container that was actually strong enough to resist explosives.
I carried a grenade launcher as my only lockpick and saved so much money.
Lightsaber use #347: Can/door opener.
Why is nobody talking about how you’re playing as Space Archie Andrews in this game?
I think the thing that bugs me the most is needed a lantern to set vines on fire
I picture Qui-Gon saying “Y U no burn through door with lightsaber?!”
My head is spinning with conspiracy theories about the background panel that changed colour in the last frame. An imperial trap for detecting force ghosts? Some sort of confusing wall art?
Does anyone know a game where the lightsaber actually IS the solution to locked doors?
I think it worked perfectly in that manner – in Gun Gale Online! 😉
Oh right, that game only exists in an anime…
Lego Star Wars III and Kotor.
Every door in most games is something a character with an axe and an inventive mind can open. I’ve spent so many hours going the long when irl you’d go through. Now, with movies to back it up, once more it’s Shank’s pony…
Anyone else seeing Hatty Hattington’s face on the pillar in the background? No..? Just me then
This made me laugh sooooooooo hard!
It doesn’t even take a lightsaber! The Mandalorian and IG-11 showed that you can still do it pretty quickly with blasters.