I’ve played every Monster Hunter game in the past sixteen years (except the China-only MMO), and as much as I love the franchise, I often struggle to remember which features and monsters went with which games.
While I’m playing, all that knowledge for the current game is front and center, but once I’m finished with a MH game, it just gets dumped into the big memory pot. I could point out a Jaggi from a Baggi from a Boggi from a Gendrome, but damned if I could remember exactly which games they were from or where I fought them without looking it up.
Can definitely relate on getting them muddled in the memory banks.
this is kinda how i feel about WoW, ive been everywhere, done everything, on multiple characters dozens of times (up to pandaria) ive even seen mankirks wifes grave, both before and after the cataclysm! doesnt mean i could tell you which direction to go from which point in order to find it yourself.
Maybe not WoW for me but a couple of long term RPGMMOs I’ve played for years had regular changes and updates, I remember them happening and some of the problems associated, but ask me when and… ???
Well, i doubt there are many (if any) people that remember whatever one game of a franchise adds or removes, but i am sure most people remember the gameplay “feel”. Isn’t Rise supposed to be more “action-y” and less “heavy-feeling” on the controls compared to other MH titles?
That was World
Rise added to the mobility and verticality options with the (annoying) wirebug mechanics they built up off the grappling hook from World and Doggos that go brrrr which they also built on from Iceborne’s Raider Rider addition.
I mean, you’re less rooted to the ground than in past games, with Rise’s wirebugs building on World’s wedge bugs as far as mobility goes. Not sure I’d say it makes it feel more “actiony” but it does add some more movement to combat. The problem with that “gameplay feeling” though is that I play a different weapon each new title, and different weapons in MH have different feels all their own. The hammer is naturally slower than the katana, and the lance plays different than sword and shield. So a game can have a “feel” to me that owes… Read more »
Exactly. Each weapon change’s your play style, so you can choose to play depending on what speed you feel comfortable with. In World, I enjoyed the vertical action of the Insect Glaive. So I Thought going into Rise, it would be a natural fit. Turns out when everyone is special, no one is. And the I.G. lost it’s appeal to me when it only ended up being “Fine” compared to other weapons. So I decided to try out Heavy Bowgun (been meaning too for awhile). Turns out, yeah, it’s an awesome weapon. Even without the vertical jumping, it was so… Read more »
I played Lance through Rise, and while previously it had always felt so sluggish, the added mobility options in Rise really shored that up enough that I loved it. Just planting my shield and taking the full brunt of an attack that would otherwise be an insta-cart.
Funny thing is, I had the same experiance with HBG, but it also ended being the Souls-like experience.
At first, you can equip a shield, and get enough Block to negate all attacks.
But then you get so good, entually you’ve memorized all the pattern’s and drop the shield for a Power Scope.
I still fondly think of the first one as “That one where Capcom still tried to hang onto the suspense and terror aspects of fighting giant lizards with jank controls”
My friend and I love duoing games but we bounced hard off of Monster Hunter World.
It was such a terrible co-op experience with you being unable to play together for long stretches. And the menus and UIs were utter garbage. Figuring out what did was was a lengthy nightmare.
No game published after 2005 should be that bad and challenging to play with someone online…
I played MH World for somewhere in the neighborhood of 450 hours. When Rise hit GamePass, I naively thought “ha we’ll play for a day or two and move on.”
Why would I think that? Whelp, here’s to another 450 hours!
I love that. There’s something I find so comforting about a new MH game on the horizon, because I always know it’s going to be a little familiar, a little new, and basically a guaranteed 100+ hours of gaming with my friends.
OH IT’S PALIMUT LIKE MALIMUT, NOT JUST A HALF-PLAY ON PAL AND MUTT. Wow that JUST came to me.
Surely you’d need to find at least 5 more before you could make the armor.
Dunno why – maybe because it was made for the Switch specifically at first – but there are elements of Rise that feel as though there is ‘less’ to the world than MH:World. I mean, the maps feel larger, but the don’t feel nearly as layered in levels (in terms of height or stories) and that could very well be due to the limitations of the hardware it was originally designed for compare to MH: World. Of course, it could be that my first foray into Monster Hunter was MH: World and I’m not the biggest fan of change. That… Read more »
Ya I was sad to have skipped MHXX due to its release window with World [played on PC] and after Iceborne I was too worn out to get Rise so i missed that one too. I still want to play MHXX but damn going back to a pre world game would prob be tough. prob only if i have a dedicated coop partner, or 2, for it.