If The Long Dark has taught me anything, it’s that if I end up more than thirty feet into the woods behind my house, I’m probably going to die. Unless nature has a difficulty slider I can lower, I don’t stand a chance.
I’m playing on Interloper, I figure I should mention. That may be where it all started to go downhill.
David Hayter! d_(<3.<3)_b "Apocalypse….has changed" 😀
Looks very interesting indeed.
Just a regular winter in russia
A wise man once said: “You might be freezing off your but out there, but at least you know that it is what you will do anyways, instead of some sort of fleeting hope of survival”
It’s like Jack London’s “To Build a Fire”, the game.
I feel like that just off screen there’s a shot of Tim’s wife about forty feet away saying, “Tim where are you?Dinner’s getting cold and your computer is threatening world domination again…”
In Red Ringian Russia, Computer play you!
I feel like the new story mode has made the game significantly easier. The Tutorial and basic supplies you are given really help. Sandbox is still a cast-iron bitch though.
Well that’s the thing, I held off on this game until it released because I didn’t want to ruin it for myself in unfinished early access.
I heard that Wintermute was easy-mode, but a great tutorial, so I started with it to learn the basics. But it was soooo hand-holdy, that once I had a basic understanding of the menus, I decided to jump right into the deep end XD
Episode 1 is pretty easy, yeah.
Episode 2 opens up into being a bit more difficult and wide-open.
It also starts to get /weird./
Episode 3: search and rescue without any gear and solo. Can’t wait for episode 4 in January tho.
I totally need to get back into this game. Though from what I’ve read they’ve made the game even more difficult from back when I played. Rather “cooking” is not as easy anymore.
#welcometocanada
Heh, “Wildnerness”.
<_<
It’s just like any other type of nerness, only it is outdoors.
FYI Interloper difficulty is a recent addition, and is deliberately over the top. The game wasn’t really designed to have wolves start homing in on you from halfway across the zone or for the average temp to drop daily forever. It’s a response to the demand for shorter more brutal games for players who have learned the maps and mastered the strategies that otherwise would allow them to last hundreds of days on the old hard difficulty (Stalker). Since the game only ever ends when you die it makes sense to have a deliberately unbalanced mode like this to create… Read more »
Man, if you lived in the Pacific Northwest and saw one of those monstrous Bigfoot/Sasquatch apes bearing it’s teeth at you and mumbling in some weird language, you wouldn’t go for a walk in your front yard, let alone the woods…. Freaky shit…. Fuck nature… Never again.
Very fun game, but for a game that boasts realistic survival… It’s not very realistic.
SOCKS DON’T WEIGH 2 GODDAMN POUNDS!
And why does a full buck only give me 3 days worth of food? T_T
It’s the Monster Hunter effect: Your body in game makes so much motion while eating and carving that you only use about 62% of the maximum nutritional value.
Someone needs to read the disclaimer again, starting with “We know that Wolves do not typically attack people” and go until you get to the “realism in MANY areas” part. Maybe even go all the way to the last sentence, which basically says “IF YOU TRY TO USE THIS IN REAL LIFE YOU WILL FECKIN’ DIE, EH.”
I’ve sunk close to 1000 hours into this game. So deeply meditative. It is not fast-twitch at all, but does an excellent job of evoking the sense of solitude you get in the north. I moved to the States from Canada 4 years ago, The Long Dark is my way to feel at home in the Deep South.
yea i played the demo i lasted about 2 hours in game on easy so holy fork not its out gota give it another shot
I have the game. Been playing it on and off for the last year. It is good to see they finally released the story mode.
Meanwhile, in the depths of Siberian Cybernetic Augmentation Reality Show Incorporated’s sets…
“On today’s episode of S.C.A.R.S, we evaluate what happens when a series of people are dropped into the wildnerness…(Dmitri, is that spelled right?) (Well, Boris said so, let’s go with it.) of the volatile Siberian Tundra. Here we will look at our “Stalker” class challenge, and we will see the skill of the human body against the horrific powers of nat…oh come on, not ANOTHER cocky first time player!
Oh great I meant that to be a separate comment. I suppose I have to repost, sorry.
Meanwhile, in the depths of Siberian Cybernetic Augmentation Reality Show Incorporated’s sets…
“On today’s episode of S.C.A.R.S, we evaluate what happens when a series of people are dropped into the wildnerness…(Dmitri, is that spelled right?) (Well, Boris said so, let’s go with it.) of the volatile Siberian Tundra. Here we will look at our “Stalker” class challenge, and we will see the skill of the human body against the horrific powers of nat…oh come on, not ANOTHER cocky first time player!
So it’s just like playing Tetris?
If Tetris taught me anything about what real life is like, it has to be “Successes disappear, but failures accumulate.”