As they say, the road to Hell is paved with ill intentions.
Rob
1 year ago
It shows how good Tim is that every time an arc ends I’m both disappointed that I’m not going to find out what happens next for a while but also excited to see the next chapter in Starcaster or Analog and D-pad
Ashi
1 year ago
But he has NO evil plans…they’re all morally neutral plans.
I suspect that this was the next big adventure the DM had planned, but when his DMPC died and the group pushed for him to come up with a way to resurrect him he pulled from what was already prepared to make up this revival plot.
That ending is too well thought out and too well planned to have been a spare of the moment thing or afterthought.
Nothing wrong with that though, I’ve known plenty of DM’s who take a prepared script and tweak it to fit new circumstances or needs.
Then again, it costs the evil wizard guy nothing to send some do-gooders adventure around on an off-hand chance that their exploits will gain him an advantage in negotiations they aren’t even aware of. Worst case, the “heroes” all die and he’s no worse off than before.
Kaitensatsuma
1 year ago
Sounds like The Crystal Shard except not in the frozen armpit of the Forgotten Realms
Bloof
1 year ago
Thanks for answering my questions!
Chibi-Acer
1 year ago
Tobyn’s internal dialog in panel 2 while everyone else dismisses the spirit: “I’m not going to meta game, I’m not going to meta game…”
That moment the DM hands you the Seeds and hoe for your own destruction, and tries his hardest not to “Barrels of Apples” it.
danoob
1 year ago
any chance of selling this as a campaign book?
popinloopy
1 year ago
And then he was a benevolent god that just wanted to free everyone from the oppressive regime of the other guy. Everyone cheered for his deeds and hailed him as a hero forevermore. And everyone lived happily ever after, the end.
Crestlinger
1 year ago
‘You get the power of the OH GOD of hangovers.’ will become apparent on your next beer. Very powerful.
Dagroth
1 year ago
If the other guy can make someone a god, he is probably equally powerful. So, why does he bother with realms and princesses…?
Who knows. But if the party’s gonna face that god-like enemy… They’ll be happy there’s something/someone they can use to destroy/thwart it.
Pitting the players against vastly superior forces is pretty much the most basic element ever. But that only works if there’s one or more weaknesses they can exploit. Otherwise, they’ll be overpowered so easily it’ll be a dull game.
After that, it’s pretty much a matter of making sure those weaknesses are interesting. Working them into the story, and so.
Called it! I figured that creepy guy was up to no good, and he wanted her for the sake of something down and dirty. A bad guy for a later game no doubt.
Phenomenal cosmic power!
Itty bitty soul crystal.
The devil is clearly in the details.
As they say, the road to Hell is paved with ill intentions.
It shows how good Tim is that every time an arc ends I’m both disappointed that I’m not going to find out what happens next for a while but also excited to see the next chapter in Starcaster or Analog and D-pad
But he has NO evil plans…they’re all morally neutral plans.
Morally ambiguous at worst
The crazy part is how the rez dude’s high stakes divine negotiation genuinely relied on the party to make this plan work.
I suspect that this was the next big adventure the DM had planned, but when his DMPC died and the group pushed for him to come up with a way to resurrect him he pulled from what was already prepared to make up this revival plot.
That ending is too well thought out and too well planned to have been a spare of the moment thing or afterthought.
Nothing wrong with that though, I’ve known plenty of DM’s who take a prepared script and tweak it to fit new circumstances or needs.
I’m sorry. All I could hear in my head as I was reading:
“DM’s who take a prepared script and tweak it to fit new circumstances or needs. . .”
Was Ryan George’s voice ending it saying, “. . .are tight.”
Then again, it costs the evil wizard guy nothing to send some do-gooders adventure around on an off-hand chance that their exploits will gain him an advantage in negotiations they aren’t even aware of. Worst case, the “heroes” all die and he’s no worse off than before.
Sounds like The Crystal Shard except not in the frozen armpit of the Forgotten Realms
Thanks for answering my questions!
Tobyn’s internal dialog in panel 2 while everyone else dismisses the spirit: “I’m not going to meta game, I’m not going to meta game…”
That moment the DM hands you the Seeds and hoe for your own destruction, and tries his hardest not to “Barrels of Apples” it.
any chance of selling this as a campaign book?
And then he was a benevolent god that just wanted to free everyone from the oppressive regime of the other guy. Everyone cheered for his deeds and hailed him as a hero forevermore. And everyone lived happily ever after, the end.
‘You get the power of the OH GOD of hangovers.’ will become apparent on your next beer. Very powerful.
If the other guy can make someone a god, he is probably equally powerful. So, why does he bother with realms and princesses…?
Who knows. But if the party’s gonna face that god-like enemy… They’ll be happy there’s something/someone they can use to destroy/thwart it.
Pitting the players against vastly superior forces is pretty much the most basic element ever. But that only works if there’s one or more weaknesses they can exploit. Otherwise, they’ll be overpowered so easily it’ll be a dull game.
After that, it’s pretty much a matter of making sure those weaknesses are interesting. Working them into the story, and so.
Probably needs a starship, or somethin’
Called it! I figured that creepy guy was up to no good, and he wanted her for the sake of something down and dirty. A bad guy for a later game no doubt.