On Medics

July 2, 2005 by Tim

Ok, listen up all you would-be medics. Here’s a quick lesson for you.

First of all, stop throwing your fucking bags all over the place. You don’t HAVE to throw the bag to heal someone. All you have to do is hold it out and you will heal nearby teammates.

“Here, get first aid!”
“Here, get first aid!”
“Here, get first aid!”
“Here, get first aid!”
“Here, get first aid!”
“Here, get first aid!”
“Here, get first aid!”

You know what that’s doing? It’s distracting combatants. The last thing that infantry needs to be doing is searching around on the ground for your little medicine bags. They need to keep their eyes and gun focused on what’s happening around them. YOU are the medic. YOU go to THEM. Take out your bag and stick close to them until they are ok. If they move, you move.

They’ll see the big healing icon flashing on the right hand side of their screen. Trust me.

Second, stop taking the medic class just because you think the gun is more accurate. You know what? It might be. But medics have less body armor than other classes, which means you’re eating dirt faster.

Furthermore, if everyone picks the medic kit with no intention of being a medic, your team is robbed of all of the other necessary support kits. No Spec Ops or Anti-Tank to disable vehicles, and you have armor running all over you. No engineers and the bridges stay out and there is no one to mine your base. Get the picture?

Someone emailed me to ask how to play a good medic. I told him that the first step was to realize that your primary function is not combat. Defend yourself when you have to, but your purpose is to keep your teammates in the fight, even if it means running around with no weapon in your hands, putting yourself at risk. To play a medic is to take the lives of your teammates into your hands.


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