Story Time

November 21, 2017 by Tim

The holidays are upon us, and like most of you, I’m sure, it’s a pretty hectic time of year for me. I don’t live near my relatives, so getting together with family means a lot of packing and driving and overnights, etc on top of all the decorating and kids stuff, and blah blah blah–

Anyway, my point is that with a lot going on, it’s a time that becomes more conducive to plot-focused content, for me. When I’m working off of what games are coming out, or whatever new hot pile of shit EA has stepped in, there’s only so far ahead I can work; those types of comics are reactive. On the flip side, working with characters and a world that I’ve created, gives me unlimited freedom and flexibility to work ahead and adjust my schedule a bit.

So that’s the mode I’m going to be shifting into for a little while, just to give you a heads up. We’re spending this week with Ethan, Lucas and Scott for Thanksgiving, which will lead directly into a planned launch for Analog and D-Pad Issue #5 next week. That issue will carry us into January, and likely right into something for Winter-een-mas 2018.

Now, I did want to mention that I’m going to be changing up the release cadence for AnD issue #5. Whereas the previous four issues were complete beforehand and I was able to release a page every day, for reasons I’ve previously detailed I’ve been struggling to carve out enough time to get issue #5 done. It’s why it has been delayed for so long.

In the interest of just getting moving with it, I’m going to dive into it as my regular weekly work. I have the first 25% of the issue complete, which will give me a 2-week buffer. That should allow me to pencil and ink pages, send them to my flatter and colorist, and get them back in time with no interruptions or uncolored pages.

I would love to be able to have the entire issue done before I start releasing it, as I’ve done in the past, but there’s just no time left in my life after meeting all of my more immediate responsibilities. So rather than keep delaying the issue solely for the purpose of being able to release pages faster, I’d rather adjust my approach and start getting these stories out there.


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