NOTE: Momentary hiccup with the layout while we update some stuff. Should be fixed soon.
I am loving The Division 2.
I may not get to fly around in a cool suit of armor inbetween fights, but there is so much content, so much fidelity and detail to the world, that it more than makes up for it. The enemies, so far, have just the right amount of bullet sponginess. Tougher enemies are clearly telegraphed by the amount of armor they’re wearing. In the first game, end game enemies would just absorb a few hundred rounds “just because.” Now, you actually see their armor breaking off as you damage them, giving a visual cue that you’re whittling them down that feels fantastic.
Loot drops are interesting and varied, and I’m constantly making cool choices because hey, maybe I haven’t gotten a new M4 in a while, but I got this other assult rifle that looks neat, so let’s try that out.
And the world… it’s been a long time since I’ve been to DC, but traversing the streets, fighting through the Air and Space museum, coming across the Air Force One crash site… inbetween fighting roaming packs of baddies, I am constantly ogling the environments they’ve created here. And not just because there’s so much to look at, but because there’s so much to find. Crates and chests and backpacks are numerous and contain valuable supplies and gear, and there are hidden chests, often stuck in trees or scaffolding, that contain dyes and cosmetics.
And while I miss the eerie, quiet snow of the first Division, the sequel feels so much more alive and volatile. There are friendly civilians roaming the streets that actually do stuff. They’ll fight enemies, reinforce you, go out and collect supplies. It makes it feel like I’m actually fighting to save a city, as opposed to just fighting to clear out the number of bad guys in it.
Thunderstorms are pretty damned cool, too.
All in all, The Division 2 feels like one of the most complete “games as service” titles I’ve played in a while. I’m not at endgame yet, but it feels like it launched fully prepared for level 30 and beyond. There’s so much content and it feels fantastic. There’s a couple of little things I don’t like… the UI menus are a bit dense, and balancing negative stats on mods with positive ones still feels weird. But overall, they learned so many valuable lessons from the first Division that this launch just feels fantastic and whole, and like something you could play for a good while.