No Man’s Sky is one of my favorite video game comeback stories. It’s turned into a pretty damned decent game in the past year. That praise is not meant to excuse the massive over-promising that took place to hype the game, but the past couple of years have been an amazing example of putting your head down, getting to work, not giving up, and turning the ship around. I think it’s a good case of someone making some mistakes, but working hard to fix those mistakes and earn back the public’s goodwill.
With that said though, I feel like no matter what they add to the game, there’s always going to be a sentiment of “Okay, but what about X feature?” simply because the scope of the game originally pitched was so massive, and because the game universe does in fact feel so infinite.
It seems like a problem of having a game so very ‘open world’ and boundless by design that it also maybe feels impossible that it would ever really be finished, in the sense that people feel it has delivered on all they imagined for it (again, an echo consequence of the overhype during development). Every time I check in on NMS, no matter what they’ve added (and it is leagues better now than it was), I can’t shake the feeling that I should still wait through a few more years of updates, so I can play the “real” No Man’s Sky.
Regarding the beyond update, though, while the creature riding and community hub look neat, the VR support has really piqued my interest. NMS is the sort of title that could take on a whole new dimension (pun not intended fully committed to now) in Virtual Reality. I have a lot of hours in the PS4 version, but still… I am very tempted to rebuy it on Steam just to check it out in VR on my Oculus (it’s a cheaper route than buying a PSVR).