I feel like at this point I must hold the world record in Fire Emblem for pulling off massive crits every time I don’t need them.
Anyway, I’m going to be running a Kickstarter in the near future to print some books, and if that sounds like something you might be interested in, your feedback on this poll would be appreciated.
The most times anoying variable output randomness.
https://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/
I’d like to see more mechanical elegant games like Auro or narrative focused like WhatRemainsOfEdithFinch or Florence. I’m tired of such power fantasies …
Amusingly, the gatcha Fire Emblem Heroes is a better strategy game than mainline games due to this, as there’s no hit rate or crits, and special skills charge up deterministically. What’s more, units are guaranteed to reach max stats at max level. The only randomness is in which units you pull, which has catch-up mechanics for promoting trash into high-stat versions. Monetization is then balanced around the whales getting 10x duplicates, so getting single copies for fun is possible.
It would have been easy to just make another slot machine, but this slot machine has a game.
I get so angry when they get hit by the ennemy then get their crit on the 2nd attack and hit like 2 times de Intial HP of the ennemy
I feel like this is every rpg style game ever. Gotta love RNGesus.
GIT GUT. Just kidding, in my case is actually the opposite, but i play in Normal-Classic Mode.
Ahh, but we are biased towards remembering these SO much more than the times when things go as they should.
This phenomenon is HARDLY new to Three Houses….every FE I’ve played (Sacred Stones, Fates, Awakening, Shadows of Valentia), it seems there’s an inverse relationship between crit chance and how much I need it…ESPECIALLY on the back end of a double attack
Can confirm this – am currently replaying Fire Emblem: Fates, and I got so sick of this that I started playing without perma-death on, just because I don’t have time to keep replaying a map everytime I lose a low-res or low-def character due to another character’s performance anxiety.
It should also be noted that the inverse is true of oppent’s criticals, as well. Got a character with just enough HP to survive a standard attack from the only enemy unit in range? Guess who’s getting a crit.
This has been a basic law of Fire Emblem since the beginning. Don’t need a crit? Here’s a hundred of them. Super high crit chance that could kill a boss? Nah!
EVERY.time. You are not wrong at all in this lol. It seems like a waste of a crit always.
Is overkill really a bad thing?
It is when it costs you a weapon swing charge or causes you to take an extra counterattack that you wouldn’t have taken had the front end of the double shot been the critical!
Eh, worth the extra-special ‘Fuck you’ to the enemy
37m. There is no overkill. There is only ‘attack’ and ‘get another weapon’.
Since commenting…its been the opposite now…lol
Weird connection, but it happens it Pokémon go as well. Like, you’ll get a crit catch on a 10 cp Pidgey, but never on a legendary raid boss.
Reminds me of that RNG comic you did. The one where there was a chance RNG would crush your balls or gently fondle them. You willing to take that chance?