As if the Shadow of Mordor cosmetic DLCs weren’t just that except not shoved quite as far into your face. *scratches bits of loot chest away from inside his skull*
nothanks
7 years ago
First off, it’s not a single player game, there is a competitive game mode. Supposedly it’s similar to MGSV’s forward operating base thing. Second, “not buy them” doesn’t change how the game will be balanced to be more of a boring grind because they want to mentally wear people down until they cave and buy some loot boxes instead. These things are not put into games to be ignored, they intend for you to buy them, and they’ll do as much as they think they can get away with to push you into buying them. Third, these random loot chests… Read more »
Just to play devil’s advocate here… To your first point: It IS at its core, a single player experience. If their online component is like FOB’s in MGSV, then it’s there to enhance the overall experience, but nobody is buying the game strictly to play the online portion. And it’s not even directly multiplayer; you’d be playing against someone else’s AI defense. The developers have also said that the chests contain nothing you can’t get by simply playing the game as well. To your second point: That is a fairly LARGE assumption you’re making. I’m not saying that it doesn’t… Read more »
The gambling comment is interesting. I wonder if the various gambling legislation and regulations all over the world could set a precedent for some countries to implement regulations on those kind of things too. It would require the legislative body to consider video games as something serious for a moment, which makes it quite unlikely, but it would be pretty cool imho.
Hamstermer
7 years ago
DLC: it’s what makes Loot go round.
Also I can’t seem to be able to find the latest silly…
Error?
(This one isn’t the same as the picture)
Ursa
7 years ago
My issue with it is that this used to be cheat codes. It is as you mentioned “just a single player game” … Since when should we have to pay for cheat codes in a single player game?
Paradox games have debug menues, which count as cheating.
etc.
“When was the las time…” shouldn’t by itself be a valid defense for including microtransactions in a single-player game.
Havak
7 years ago
My problem is that by adding loot chests, they have to add an incentive to purchase the loot chests. This means grind where there might not have been before, which will lessen the experience of the single player.
We’ll see how it turns out, but whenever you see micro transactions added to single player, it’s usually just a money grab at the cost of the game itself.
The incentive exists. Period. There are always gamers that want stuff faster, either because they don’t want to work for it, or because they don’t have the time to invest. And some of those gamers are willing to pay to close the gap. Now if Shadow of War says “You can only run 5 missions a day, unless you purchase more ‘energy'” or some garbage like that, then I’d agree with you that they’ve designed around urging people to spend money (like a mobile game). But otherwise, if it’s just a matter of playing the game to gain access to… Read more »
As if the Shadow of Mordor cosmetic DLCs weren’t just that except not shoved quite as far into your face. *scratches bits of loot chest away from inside his skull*
First off, it’s not a single player game, there is a competitive game mode. Supposedly it’s similar to MGSV’s forward operating base thing. Second, “not buy them” doesn’t change how the game will be balanced to be more of a boring grind because they want to mentally wear people down until they cave and buy some loot boxes instead. These things are not put into games to be ignored, they intend for you to buy them, and they’ll do as much as they think they can get away with to push you into buying them. Third, these random loot chests… Read more »
Just to play devil’s advocate here… To your first point: It IS at its core, a single player experience. If their online component is like FOB’s in MGSV, then it’s there to enhance the overall experience, but nobody is buying the game strictly to play the online portion. And it’s not even directly multiplayer; you’d be playing against someone else’s AI defense. The developers have also said that the chests contain nothing you can’t get by simply playing the game as well. To your second point: That is a fairly LARGE assumption you’re making. I’m not saying that it doesn’t… Read more »
The gambling comment is interesting. I wonder if the various gambling legislation and regulations all over the world could set a precedent for some countries to implement regulations on those kind of things too. It would require the legislative body to consider video games as something serious for a moment, which makes it quite unlikely, but it would be pretty cool imho.
DLC: it’s what makes Loot go round.
Also I can’t seem to be able to find the latest silly…
Error?
(This one isn’t the same as the picture)
My issue with it is that this used to be cheat codes. It is as you mentioned “just a single player game” … Since when should we have to pay for cheat codes in a single player game?
When’s the last time you even saw a cheat code in a game?
The Konami code works on several recent games. And while many use it to unlock easter eggs or bonus modes, others still use it as a cheat (power up, infinite lives).
https://en.wikipedia.org/wiki/List_of_non-Konami_games_using_the_Konami_code
There are cheat codes in Doom 2016 and GTAV. 🙂
DOOM 2016?
Paradox games have debug menues, which count as cheating.
etc.
“When was the las time…” shouldn’t by itself be a valid defense for including microtransactions in a single-player game.
My problem is that by adding loot chests, they have to add an incentive to purchase the loot chests. This means grind where there might not have been before, which will lessen the experience of the single player.
We’ll see how it turns out, but whenever you see micro transactions added to single player, it’s usually just a money grab at the cost of the game itself.
The incentive exists. Period. There are always gamers that want stuff faster, either because they don’t want to work for it, or because they don’t have the time to invest. And some of those gamers are willing to pay to close the gap. Now if Shadow of War says “You can only run 5 missions a day, unless you purchase more ‘energy'” or some garbage like that, then I’d agree with you that they’ve designed around urging people to spend money (like a mobile game). But otherwise, if it’s just a matter of playing the game to gain access to… Read more »