Wow, I’ve seen a lot of cringey game panel moments, but that Gearbox panel last Thursday was painful to watch. It was almost non-stop awkwardess; even the big finale we all waited for was not without issue. You can find the whole hour online if you’re brave, or just watch a cliff notes version.
Not to discount the difficulty of putting on a live demonstration in front of a lot of people, but it just felt incredibly unorganized. And there was too much filler. Like, don’t hold people hostage for an hour while they wait for the one thing they care about. Make your other announcements, and get to it. Stop with the padding for time (I actually drew an alternate comic on this for today, because up until the last miniute I couldn’t decide which direction I wanted to go). I don’t think we need all the extra fluff that gets thrown into game presentations these days.
In the end, we did get a Borderlands 3 trailer out of the wreckage, and it looks fantastic (or it does now, running at full framerate). Obviously they teased it out enough beforehand that we knew it was coming, but still seeing it exist is a big deal, and I’m hyped as fuck to go back to Pandora (or, you know, whichever planets we’re on this time).
There was a lot of talk about how the next Borderlands should fit in with the newer looter shooters like Destiny and The Division, and frankly, I hope it doesn’t. I’d be thrilled if Borderlands just continues to do the same old thing it did ten years ago. Let the other ones worry about the online component, and raids, etc, and Borderlands just be Borderlands.
Though if Borderlands is still Borderlands is another question that concerns me. The lead writer behind BL2 and The Pre-Sequel, Anthony Burch, is no longer with the studio, so it remains to be seen how the game feels without his voice involved in it. But I’m sure, ultimately, as long as we get to splatter creatures alongside a few friends and have a bunch of shinies pop out, the game will be pretty good regardless.