I see you have probably played in similar circles as myself lol An Acident can also be when you hand someone a bottle of acid when they ask for a healing potion 😉
If treating it business-like, I think I agree. Sure, everyone contributed to the party’s success, but that means so did Groff. And he is carrying the treasure on top of that.
Exactly, that is the reasoning we used. ‘Everyone did their part’ so everyone gets equal cut…but hauler is then doing *more* by virtue of carrying *OUR* loot. The order of dibs we went by was: Hauler Healer MVP (if Hauler or Healer they get a second share) Leader Everyone else Hauler got first dibs because not only did they do their part, but they also had to carry our stuff and to give them reason not to just drop it at the first sign of ‘Oh hey, you killed the boss, but now there is this dragon’ ALWAYS tip your… Read more »
First pick is often good enough, but an extra 10 gold is good too depending on the campaign. Groff doesn’t need to get all the loot, just a little extra for the extra work he had to do. Especially if he has to make physical checks at a disadvantage cause he’s heavy with loot. Honestly if I was DM here I would put a gear upgrade aimed at Groff into the loot pile, something like “you got 2000 gold worth of trinkets and an enchanted +2 frost sword”. That way its less likely to cause a loot split fight. Its… Read more »
Whose setting up the camp? Which one is doing the cooking, who handles the logistics of making sure they have enough rations. Who guides them to the destination.
Why does his extra work deserve and extra cut but no one else’s work.
That’s why I wouldn’t treat it like a business (among players, at least, characters can be another matter, it’s an RPG after all). Can get too complicated like what you said, if nothing else. But IF doing so, there might be reason to give the person carrying the loot something extra for reasons as above.
Because if he doesn’t do extra work they have to carry their own stuff, which means they would have less loot. It’s the same reason you always tip the delivery guy, so next time you don’t find hair in your pizza.
Likewise we don’t know who does everything else, though if Groff is the party pack mule it’s likely he is the one carrying all their camping gear *and* their rations on top of their loot.
The difference is that most of those tend be seen as ‘party tasks’ and evenly split among the party already (including the loot carrier), whereas the ‘loot carrying’ later becomes an extra duty only for the one person with the carry capacity.
It’s not that ‘loot carrier’ is more deserving than other duties, it just might deserve some bonus credit when the work split becomes ‘[normal party share]/[normal party share]/[normal party share AND loot carrying]’.
Henchman Twenty1
2 years ago
Reminds me of a great line from one of my favorite movies.
You might run the risks, my friend, but I do the cutting. We cut down my percentage — uh, cigar? — liable to interfere with my aim. ~ Blondie. TGTBaTU
Last edited 2 years ago by Henchman Twenty1
foducool
2 years ago
oof, roll for burn damage
A different Tim
2 years ago
Shall we be seeing Groff, already carrying so much, be required to choose between saving the cleric and saving the loot?
He seems to be carrying one sack of it, if dropped, it’s probably going to just lie there (unless it breaks and the loot tumbles down).
mcjstar
2 years ago
By the time our D&D was cashing in on that much loot that we saw in the last page, we’d already managed to pick up two Bags of Holding so we pretty much never worried about carrying stuff ever again. Probably one of the best pieces of gear to have for any party honestly.
The Bag of Holding is superior in pretty much every way. Especially in the case of capacity both in pounds and square footage.
tiamattt
2 years ago
To be fair our cleric is wearing the most armor of the group plus a pretty thick shield, so not the biggest surprise he’d have a hard time jumping over.
I kind of agree with Groff, the groups I played with always gave our pack mules a bonus, be it first dibs on one thing or just a extra cut.
The one time we didn’t there was an…axident…and the shares ended up getting split 5 ways instead of 6…
‘accident’……
“Accident” is when you “accidentally” shove someone to oblivion.
“Axident” is when you suddenly accidentally battle axe someone.
Acident is when you accidentally don’t tell the rest of the party about the acid trap you found up ahead, out of spite.
We tend to call those “Assidents.”
I see you have probably played in similar circles as myself lol An Acident can also be when you hand someone a bottle of acid when they ask for a healing potion 😉
The good acid or the bad one?
Depends on why they were given acid instead of a healing potion 😉
Does that also mean that when your mule is the one that causes the axident/acident/accident, it’s called an assident?
yes, and then there’s always ‘using your hind end to shove someone off that cliff they just jumped onto’
Nope, Kenju’s spelling was better for the context
Whoosh!
I am thinking that might be where this is headed as well
Yeah, but… well if I was Player One, I might remember that Player 3 is also DMing the campaign. And you don’t mess with the DM.
If treating it business-like, I think I agree. Sure, everyone contributed to the party’s success, but that means so did Groff. And he is carrying the treasure on top of that.
Exactly, that is the reasoning we used. ‘Everyone did their part’ so everyone gets equal cut…but hauler is then doing *more* by virtue of carrying *OUR* loot. The order of dibs we went by was: Hauler Healer MVP (if Hauler or Healer they get a second share) Leader Everyone else Hauler got first dibs because not only did they do their part, but they also had to carry our stuff and to give them reason not to just drop it at the first sign of ‘Oh hey, you killed the boss, but now there is this dragon’ ALWAYS tip your… Read more »
First pick is often good enough, but an extra 10 gold is good too depending on the campaign. Groff doesn’t need to get all the loot, just a little extra for the extra work he had to do. Especially if he has to make physical checks at a disadvantage cause he’s heavy with loot. Honestly if I was DM here I would put a gear upgrade aimed at Groff into the loot pile, something like “you got 2000 gold worth of trinkets and an enchanted +2 frost sword”. That way its less likely to cause a loot split fight. Its… Read more »
Whose setting up the camp? Which one is doing the cooking, who handles the logistics of making sure they have enough rations. Who guides them to the destination.
Why does his extra work deserve and extra cut but no one else’s work.
Because he carries the loot, without him there’s less loot to go around.
That’s why I wouldn’t treat it like a business (among players, at least, characters can be another matter, it’s an RPG after all). Can get too complicated like what you said, if nothing else. But IF doing so, there might be reason to give the person carrying the loot something extra for reasons as above.
Because if he doesn’t do extra work they have to carry their own stuff, which means they would have less loot. It’s the same reason you always tip the delivery guy, so next time you don’t find hair in your pizza.
Likewise we don’t know who does everything else, though if Groff is the party pack mule it’s likely he is the one carrying all their camping gear *and* their rations on top of their loot.
The difference is that most of those tend be seen as ‘party tasks’ and evenly split among the party already (including the loot carrier), whereas the ‘loot carrying’ later becomes an extra duty only for the one person with the carry capacity.
It’s not that ‘loot carrier’ is more deserving than other duties, it just might deserve some bonus credit when the work split becomes ‘[normal party share]/[normal party share]/[normal party share AND loot carrying]’.
Reminds me of a great line from one of my favorite movies.
oof, roll for burn damage
Shall we be seeing Groff, already carrying so much, be required to choose between saving the cleric and saving the loot?
He seems to be carrying one sack of it, if dropped, it’s probably going to just lie there (unless it breaks and the loot tumbles down).
By the time our D&D was cashing in on that much loot that we saw in the last page, we’d already managed to pick up two Bags of Holding so we pretty much never worried about carrying stuff ever again. Probably one of the best pieces of gear to have for any party honestly.
Which did your group find more useful, bag of holding or handy haversack?
The Bag of Holding is superior in pretty much every way. Especially in the case of capacity both in pounds and square footage.
To be fair our cleric is wearing the most armor of the group plus a pretty thick shield, so not the biggest surprise he’d have a hard time jumping over.