I didn’t expect a lot from Valorant. In fact, I sort of went in planning to dismiss it as another Overwatch mimic. I am, however, really enjoying it. I like the slower pace, the focus on balancing patience with aggression, and the abilities which accentuate but don’t replace the focus on weapons.
The low damage threshold definitely means I get one-shot by some lucky hits, and also land some totally bullshit hipfire kills myself. It also means there are times when pausing to collect yourself, and aim makes a world of difference. One well-placed shot is all it takes.
As far as tactical shooters go, Valorant’s aesthetic grabs me in a way Counter-strike’s straightforward approach never could. Everything from the characters to the UI just feels like a huge step forward from a game-type that CS has obviously dominated for a long time.
It is, of course, both a competitive shooter and a Riot game, so it attracts just the sort of community you’d expect. Communication in the game is pretty sparse, I find, but players still find other ways of communicating. It’s not enough to detract from my enjoyment of the game, and I’ve been having some fun with it in the downtime between matches.