Every. Time. I have become so fucking paranoid of pink dots on my minimap at this point because there is zero probability that any of them don’t want to shoot me.
And look, griefing isn’t some new thing they just invented for Red Dead Online. You throw people into a sandbox like this, it’s going to be chaos. Should be chaos. But the auto-aiming ease of headshots is making this shit a little ridiculous.
If I’m being honesty, I like the quick kills with headshots… I think it makes sense from an immersion perspective, and I think it makes sense from a mechanics perspective. These old-timey guns only hold a few bullets at a time, after all, so you don’t want to have to sink forty bullets to kill an enemy. And people do tend to die quickly when you shoot them in the head.
I like the fast respawn, as well. Okay, I’m going to get gunned down. It’s the wild west. Fine. Now let me get right back into my game. Don’t make me sit in timeout. Thank you.
I like that it spawns me near where I died. Maybe I was doing something and I want to keep my bearings. Maybe I want to hunt down the fucker that killed me. It’s nice not being chucked across the map.
I do not like all three of these things combined. Pick two. Because all of them at once turns free roam into a griefing clusterfuck, trapped in a merry-go-round of murder.
And to top it all off, bullets cost precious cash! I don’t want to waste my bullets fending off the same psychopath eight times in three minutes! I need those bullets for Alligator hunting!
The leg stuck in the stirrup cannot be the left leg, given the direction of the fall, right?
I are good at horsing.
We have no guarantee the rider was not sitting backwards. No image shows his relation to the horse, and given this is CAD, everything is possible.
Shaaaaa, non believer….
Yeah… That sounds good, let’s go with that.
Its either that or he was riding side-saddle….
I like the idea that he was riding side saddle, because that was what women did. And you sir, are a pretty pretty princess, amirite?
At least it’s not like that jock strap incident; when he’s in Red Dead, he won’t have Ginyu around to dig the holes.
Considering it was a nub who just got crushed, I’m pretty sure sitting backwards was a possibility.
Maybe it’s just me, but I’m laughing entirely too hard at this.
It’s not just you.
We can safely assume he’s a noob. He still hasn’t figured out how to “horse” yet…
I don’t know… From the angle there it looks like he got shot in the back of the head. Hence the “I are good at horsing”.
This entire thread/subthread. Hilarious. I’m trying not to laugh at work.
There’s a very simple way to fix that without sacrificing any of the three: make it so you need to confirm the respawn once the time’s up, instead of it happening automatically. Then if you want it to take longer, you just wait before confirming.
Alternatively, or additionally, include another respawn option, like back at base or at the most recent town you visited or just another respawn area located where you were X minutes ago.
This is the one thing Bethesda got right in Fallout 76. It will take someone forever to kill you if you don’t fight back. When you put a big open world in your multiplayer with things to do and fun to be had that has nothing to do with PVP, PVP should not be forced on you. I don’t care if it’s less “realistic” or less “immersive” if I can’t be killed at any time by other players in the “wild west”. I care if the game is fun to play, and it’s not fun to play if some asshole… Read more »
And then there’s ESO, where there are dedicated pvp zones with Cyrodiil and battlegrounds, and outside of that, only way for another player to combat you is for a duel challenge to be delivered an accepted. And even there in pvp, you know who your allies are and who are your foes. And enemies in the warzone there may end up being allies when tackling a World Boss or delving into a dungeon instance in pve.
Too bad Fallout 76 is bad in every other possible way and some ways I didn’t even know were possible.
But yes the only greifing I had in the brief time I spent there was idiots yelling jibberish at me until I figured out how to turn off idiots yelling gibberish at me.
I’m having a blast in 76.
As am I. =) There was an adjustment period.. but once I figured out that I could buy and sell the junk I needed.. and I didn’t need to stress over getting “just one more” gear or adhesive, etc.. The game got good.
I am curious here, but what is good about the game, I found no story no reason to do really much of anything, it was an empty algorithmic experience. However, this is probably due to my tastes, I LOVED Fallout 3 played it to the end 3 different times (when I rarely ever actually finish a game never mind repeat times). Fallout 4 I liked well enough i got it mostly to the finish but a lot of the parts seemed so out of place, the base building seemed like a half baked concept, and a lot of the “set… Read more »
There’s a ton to do and it’s a blast with friends. Quest lines we’re finding are huge. Maybe a teenager or single person who can play 5-6 hours every single day will blow through it all quick. But we have a hard time finishing quests in a day. We’re still doing Roses’ quest.
Oh and I can’t wait to nuke people.
Well I personally find that the lack of people doesnt equate in a lack of story. There is a story in 76 it’s just not spoon fed I mean it is a WASTELAND. So it makes sense that there aren’t any npc’s since they all died when the bombs feel if they werent horrifically mutated, but I love every fallout I’ve played so far starting with 3. I guess my experience is to crank it up to survival mode usually and go it solo so 76 falls into my wheelhouse
76’s story is more environmental than anything else. You see the bunker. You see the scrawled writing on the walls. You see the disturbingly arranged corpses, with the exception of one that’s off to the side. That set of images tell a great many stories (though honestly its more like 2-5). Its a fairly straightforward version of “its not the destination that matters, its the journey”; all the things you find on your way paint the picture of whatever the plot they’ve made in the area you are at is.
What do you mean in every possible way?
It’s just like GTA V. But in GTA V you can put on passiv mode (meaning you can’t be shot or killed by a player).
In GTA V you can see all the players on the map (meaning you can hunt them down quick in a plane, if they switch passiv of). In RDR2, it’s not exactly possible to cross the map quickly.
Isn’t passiv a possibility in RDR2 online?
Well I think that pretty much cinches the theory that RockStar hasn’t actually been paying attention to uh…anything going on in GTA:O and just pumping out random things to sell more Shark Cards
How in the hell else do you miss “People are murdering assholes in our current online sandbox, lets not include an opt-out of PVP in our new online sandbox”?
Crushing noobs is so easy that you can do it with your left hand with no problems at all.
Western Jesus he ain´t – even if he got the looks.
You can parley after a few deaths so they can’t grief you
Is there anything stopping them from just shooting you again other than sheer boredom?
All I know is that RDR2 has given me a gold mine of lolz in Highlight Reel.
If it could be done with minimal lag, popping you over to a different instance than the one in which you were last killed would be a great solution. The guy kills you, you are no longer in each other’s ‘world’, griefing can’t happen. Granted… neither can revenge.
There’s an easy solution and lots of people are suggesting it. Though I’m not sure Rockstar will listen. Get rid of player blips on the mini map. I mean, this is a western. We shouldn’t know where everyone is.
Jesus, that sounds like an anxiety nightmare, jumping at shadows in bushes, blowing the head off every squirrel and bird that moves within eyeshot…
Didn’t you do a strip on PUBG about basically just that? 😛
That sounds possible.
That’s how you turn the Wild West into a huge, ongoing Battle Royale situation.
A quick and easy fix is turning off player blips on the mini map so griefers can’t zone in on people.
I could suspend disbelief in GTA due to modern technology and always on WiFi, but it’s the Wild West
I don’t understand why it’s not like singleplayer and you get a flash on your minimap when someone fires a gun near you
Honestly, I just wish they’d color code the blips based on a player’s general level of shittiness.
Play honorably? Your blip is white. Kill a ton of people? Your blip is black. Go either way? Regular pink blip.
At least give me an idea what’s riding towards me.
How about code it so that the more players you kill, the closer you have to get before blips spawn on your minimap?
Kill a few people, you’re in danger of being sniped before you know they’re there. Kill a lot? You’re in danger of someone sneaking right up behind you and putting a dagger in your back.
Colored blips. Just like GTA Online.
There is a parlay thing isnt there so you can at least stop an individual griefer.
I think they need to extend it to be affect that persons whole posse.
Also stopping the items on a horse de-spawning when the horse respawns would go a long way to stopping it being so painful.
Hey Tim, sorry, a wee bit of an offtopic here.. Is there a chance that you may bring an option to have a white site BG?
I love to read your commentary, but I have to copy it into a doc in order to read or i’ll have the letters burned into my retinas.. :\
Also, this is, literally, the reason I am not even going to try multiplayer..or buy PS+
Don’t tell my wife, but I love you.
coming soon, RDR2:O Private servers, only $100/month
Nope. You’ll have to buy shark cards to pay for the servers.
They should remove the auto-aim, or introduce a certain randomness to the accuracy. This is the wild west we’re talking about. Everything was handmade, so no reproducible quality like today, and after a few days of use, accuracy would just get worse due to the type of bullets used.
The game is set at the turn of the century though. Reproducible parts were a thing then. Did you learn nothing playing Civilization? Or just reading history.
Early-mid 1800s and before you’d have a point, but not at the time frame this game takes place in.
The other solution would be to throw all the dishonorable people in another server to fight among themselves and let the honorable players play safely.
Set up an entire non PvP server. See how many people choose that over PvP. That will show how many really want to play this way.
GTA5 at least had a passive mode, so you could remove yourself from PVP. You could also trigger it after respawning to deal with some of the griefing.
I guess I’ve been lucky then. I’ve had encounters where an entire town is full of pink dots and no one was killing each other.
Then I’ve had it where you had one guy running around killing people. Once Everyone else teamed up and ganked him till he left.
I think twice I’ve walked into a town where everyone was killing everyone.
Simple solution: put in a freaking passive mode. I haven’t played the game yet, but it doesn’t seem to have one. To maintain the feel of a Western, don’t have it be “immunity to guns and can’t hit players with guns”, instead make it half damage from players and half damage to players. Although I guess a strong enough weapon will make this moot, at that point nothing can really help those who fall in your crosshairs except a random person walking through. Also, making headshots be harder to pull off on players will probably boost the game all around… Read more »
A more inventive solution for the “bullets cost cash!” problem: make it so that whenever you shoot at and hit a player, about one of that type of bullet’s worth plus a very small amount is added to what that player will drop (the person doesn’t lose any more money than before, but that much is found right by their body). This would probably make for a pseudo-bounty aspect of the game; players who have been shot at and survived repeatedly would drop money representative of their…impressive endurance.
If it makes you feel any better Tim, I usually wave back if someone waves at me. Granted I’ve been shot a lot myself, but dang if Red Dead Online isn’t fun.
Shoot them first. If they whine and complain about what a total dick you are, then maybe they were cool, and you can consider trying to atone for your crime. I find this surprisingly effective at discovering the more respectable players. Alternatively, observe the behavior of other ongoing battles. You can usually tell if any among them have any honor. And, their names usually say a lot. For example, I have over two hundred GTA players on a friends list that I’ve deemed to be “cool” players and only one of them has an all-caps name. Odds are terrible for… Read more »
Anyone else picturing this scene set to “Close to You” by The Carpenters?
He came to crush nubs and chew t’baccy and he’s all outta t’baccy.
Had a dude jump on my horse after I parleyed him. Me: lvl 3, him lvl 26. He rode with me for 10 minutes just so he could put a hot one in the back of my head. I never felt that close to tossing my controller.