“Oo-da-lally, oo-da-lally, golly what a day.”
My very first exposure to the Robin Hood legend (and I presume this is true for most kids of my generation) was the Walt Disney animated film. I loved that movie as a kid, and it set the tone for how I thought of Robin Hood for years to come.
When I was older, the Kevin Costner film gave me a slightly more grown-up take on the story, and later Cary Elwes provided some laughs over it. There have been a couple more attempts since that don’t even warrant a name drop, but none of them come close to feeling as dark as Hood: Outlaws and Legends.
I’m enjoying the game as a somewhat-stealthy 4v4vNPCS capture type game, and at a reasonable $30 I can be more forgiving of some of the game’s (hopefully temporary) shortcomings. I’ve put over 30 hours into the game so far, and while there are some balance and content updates sorely needed, I’m having a lot of fun with what they have so far.
But watching Little John go Gallagher on some guard’s skull with his sledgehammer, or Robin sneak up behind to stab a silent arrow into an unsuspecting neck, remains at such stark contrast to the characters I held dear for so many years, it’s hard to even reconcile them as being based on the same story. Even though it’s likely that Hood is far closer to the truth of things than Disney’s light-hearted animal romp.