Some of you may remember a year ago I tried to get into Hunt: Showdown, but quickly realized the learning curve exceeded my available schedule at the time. Still, it remained a game that piqued my interest, and this summer I took the leap again, got into it, and powered through the trial-by-fire learning phase. Hunt has now become a game that dominates many of my evenings, it’s unique sometimes slow-and-tense, sometimes frantic-and-bloody take on the battle royale concept hits just right for me.
But wow, it is definitely a game where you come to view your hunters as dead men walking, for the sheer number of them you end up tossing into the meat grinder that is bounty hunt.
What keeps me coming back is that most of the time, if it was a good fight even losing is fun. Most guns will kill in 1-2 good shots, which means fights can go any which way the wind blows. I’ve taken out people with far better KDA than me, and way more hours in the game, and I’ve been shot in the face by people on their second game. Positioning and situational awareness are as much of a factor as who can pull the trigger fast enough, and the game’s heavy reliance on audio cues often mean your ears are more important than your eyes.
It’s a damned good time, and a unique flavor in a sea of shooters, and I’m glad I finally gave it to the attention it needed.