Fallout 3: Heads Up

October 31, 2008 by Tim

In the Fallout series it is often possible to skip entire portions of the main story via exploration or fast-talking someone. Apparently these shortcuts still exist in Fallout 3. However I stumbled on one that skips a chunk of the story, but does so in a very jarring way. You skip the portion of the story, but the dialogue doesn’t change. It still assumes you’ve done and learned things that you haven’t, and it makes the whole experience really awkward and unsatisfying. You feel like you’ve missed something, rather than just found an alternative path.

I’m going to post a hint on how to avoid this, in case anyone wants. There are very minor spoilers (just the names of a couple of places), but I’m blacking them out. Highlight the text if you want to read it.

If you stumble across Vault 112 before you’ve visted the GNR, do not enter.

This happened to me, and while I don’t mind the shortcuts in Fallout, I felt this one was poorly done, and it left me feeling “out of the loop” so to speak, giving me dialogue options to ask about stuff that I’d never even heard of before. I had to go back to an earlier save to reset the main quest.


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