Blog

Blog posts organized in chronological order

Normal

October 22, 2011 by Tim

I gave normal mode a try late last night. I caught up to my previous game in a third of the time, and didn’t even come close to losing any of the fights. Bleh. Look, if you enjoy playing your games on normal, more power to you. I’m certainly not going to tell you “you’re […]

Grrr

October 21, 2011 by Tim

Arkham City has worn out my patience. My largest gripes are technical, and may only be prevalent in hard mode (I haven’t played on normal to compare). At first I just thought I’d forgotten all of the combat timing I’d learned in Akrham Asylum, and just needed some practice to get the hang of it […]

A couple of years ago I did some fun Zombie Ninja versus Robot Pirate artwork, and then made a limited edition poster out of it for that year’s Digital Overload. We had some leftover, and they’ve been sitting in my office for the past two years. I finally sent them up to SplitReason so… you […]

Souls

October 20, 2011 by Tim

I’ve conquered my first Dark Souls playthrough, clocking it at about ninety hours. Overall, it was incredibly enjoyable… definitely a serious contender for my game of the year. I know most people are already calling Skyrim “GOTY”, but I don’t know… it’s going to be hard to top Dark Souls for me. That’s not to […]

Dat Storyline

October 14, 2011 by Tim

This storyline is taking a while. I’m well aware of it. I knew that it was going to be a long one when I originally wrote it, and that’s part of the reason that I’d kept putting it off for so long. People would ask me “when are we going to find out what Scott […]

Dark

October 7, 2011 by Tim

Dark Souls is goddamn fucking amazing. To put that another way… it’s Demon’s Souls to a T. They didn’t fuck with the formula, they took what worked, and did it again. And frankly, if they do this another ten times, I’ll buy every single one of them. I’d write up a full length review, but […]

AGOT: Genesis

October 3, 2011 by Tim

I had been hoping to have a full review of A Game of Thrones: Genesis ready for you today, but unfortunately after working fine for the first couple of days, the game has now decided it no longer wishes to launch. Reinstalled it a couple of times, nothing seems to help. Looking on the Steam/Official […]

New shirts!

September 27, 2011 by Tim

We’ve got a couple of new t-shirts available in the store for you.

If you’re not psyched for Kingdoms of Amalur yet, check out this video. Get More: GameTrailers.com, Kingdoms of Amalur: Reckoning – A Hero’s Guide to Amalur HD, PC Games, PlayStation 3, Xbox 360

Hero. Naked. Soul.

September 23, 2011 by Tim

Cthulhuphant has released today, and he’s available for everyone to play in Heroes of Newerth! Here’s the hero spotlight: I’m hoping to get some time to jump into the game a little later and finally try him out (if he doesn’t get picked before I get a chance). We’ve got a couple of new t-shirts […]

Punching

September 16, 2011 by Tim

By popular demand, a little sketch for you.

Obliterate!

by Tim

As promised, today I get to let you in on the abilities that Cthulhuphant is bringing to Heroes of Newerth. And as a bonus, you guys get the first screenshots of Cthulhuphant in-game, as well as his alt avatar! Trample (Q)- Cthulhuphant is a melee tanky initiator, and this ability gets him into the thick […]

Cthulhuphant Lives!

September 14, 2011 by Tim

As you may remember, last month we ran a little contest to design a new hero for Heroes of Newerth. David Flax’s Cthulhuphant idea was voted most popular. At that point I brought my concept sketch for Cthulhuphant to the folks at S2Games, and we started designing his abilities and tweaking his final appearance. I’m […]

Yeah

September 7, 2011 by Tim

There are definitely more zombies and more challenging groups a little later on, when you get to the city. Good times. Also, though the game won’t allow me and my co-op buddy to directly bludgeon eachother to death, we have developed a rather destructive little game I’m calling “hide-the-propane-tank-and-then-blow-your-friend-to-a-thousand-pieces.” It’s rather counter-productive, but immensely entertaining.

Dead Island is, so far, a fantastic game. It’s far from a perfect game from a technical standpoint, but it is incredibly enjoyable. If Dead Rising had RPG elements, than Dead Island goes the full nine yards into RPG’dom. There are more quests and sidequests, more items to collect and manage, and a more in-depth […]

The MMO scales

August 26, 2011 by Tim

Over the past couple of months, and the past few video game/electronics tradeshows, I’ve noticed a weird shift in balance taking place amongst my interests in some upcoming games. Slowly but very surely, I am finding myself more intrigued and more excited by Guild Wars 2 than I am by The Old Republic. When TOR […]

Mmmm, GamesCom

August 17, 2011 by Tim

Lots of great new info and trailers coming out of GamesCom this week, like this Guild Wars 2 video. Tags: GameTrailers.com, Guild Wars 2 – GC 11: Epic Struggle Trailer HD, PC Games, PlayStation 3, Xbox 360 So far I generally don’t care about Valve’s DOTA2, but EA/Bioware just announced that they’re putting out a […]

Area of Defect

August 12, 2011 by Tim

Area of Defect released their League of Legends themed album titled last night! You can grab the full, eleven track album from their website. You might also have a shot at winning one of the albums from the LeagueCraft.com giveaway contest! Area of Defect, including Kyle Danger Henick and Joe Homes, are the guys behind […]

Time to make a Hero!

August 8, 2011 by Tim

Well, after a little over sixty thousand votes, I’ve decided to close the Heroes of Newerth Hero poll! It was an incredibly close race among the top three Heroes, Cthulhuphant (I did another concept sketch you can check out here), Gorge and Durandel, in that order. Thank you all so much for your participation, especially […]

HoN Heroes Contest: Time to Vote!

August 5, 2011 by Tim

Ok! I’ve finally narrowed it down to my favorite eight Hero ideas, and sketched them up to give you a little visual along with the concept. These are just starting points, and whichever Hero gets chosen will likely go through a number of redesigns before it gets into Heroes of Newerth. Additionally, the ideas for […]

I’ve gone through all the submissions you guys sent in. You all had some really fun ideas, and I enjoyed reading them! I’ve picked out a bunch of them that really jumped out at me, and just absolutely made me want to draw them up, so that’s what I’m going to be working on today. […]

As I mentioned on Friday, the folks are Heroes of Newerth are going to let us come up with the concept for a new hero for the game. For the next twenty-four hours I’ll be taking submissions with your ideas for the hero. Afterwards, I’ll choose my favorites, and sketch them up so that we […]

Operation Spider Shark Redux

July 29, 2011 by Tim

As I’m sure you remember, last month I started a campaign to reach 10k referrals in League of Legends, so that we could design a champion for the game. I called off the campaign at around 8k referrals, after speaking with Riot games and learning that the 10k referral reward wouldn’t net us what I’d […]

The dragon shows itself!

July 27, 2011 by Tim

I’ve had my eye on Dragon’s Dogma since I first heard it likened to Monster Hunter. Having followed the game so far, I don’t think that comparison really holds water, but it’s still shaping up to be a pretty nice looking game. Tags: GameTrailers.com, Dragon’s Dogma – SDCC 11: It Shows Itself Gameplay HD, PC […]

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