“do you fear death? do you fear that dark abyss?
all your deeds laid bare, all your sins punished…i can offer you an escape…”
ocramot
2 years ago
Ok, the pain of just reading this is getting more and more unbearable!
Matt
2 years ago
♪ Disgusting mud and spit ♪ ♪ Turn into some healing sh¡t ♪
tiamattt
2 years ago
Monday just started and I already can’t wait for Wednesday.
Oyee
2 years ago
Oops.
Hope the nearest town is near and they saved up on diamond(s) and/or res reagents.
Eldest Gruff
2 years ago
They all did their best, but in the end, you can’t defy the will of RNGesus. The dice giveth and the dice taketh away; blessed be the roll of the dice.
You don’t really deserve all the down votes, but since noone is explaining…
Both of those predate warframe by a ridiculous amount of time. RNGesus has been an ongoing joke for like… 15-20 years of my life. Taketh and giveth away is just to make it sound more “preachy”, and dice because… you ‘roll’ dice, even in a lot of MMO’s now, to decide things ‘randomly’.
Nah, thats not specific to Warframe at all… especially since warframe has no real ‘dice’ to speak of. Or did you mean Warhammer? (Although the answer is largely the same)
I’ve played all of twenty minutes of Warframe, so if I accidently stumbled into someone else’s meme, that’s a big ‘oops’ on me. RNGesus is just a common “gamer deity” that we all love to appease, praise, or curse. Think of it as an evolution of Lady Luck. Google can tell you more.
The rest was a bit of ad-libbing from Job.
James Rye
2 years ago
But if it’s like a 20 shouldn’t it rather be perfect instead of being worse?
I’ve seen some campaigns run where a Nat 20 can be a Nat 1 in certain circumstances (such as in this case, the Barbarian doesn’t know how to do a CPR. so a 1 and a 20 could lead to disastrous results).
Correct, 20 doesn’t mean you succeed automatically (on skill checks) but it shouldn’t be an opposite world thing like this where you somehow go all the way around back to a natural 1 somehow. Unfortunately people are going to read this and think this is how its supposed to work.
On the first Pen&Paper campaign I ran, we interpreted a high roll as “Very strong result”, not as a “very good/controlled result”.
We changed that after our pacifist archer complained, that a high roll on his part shouldn’t kill the target but rather should it allow him to pin e.g. the target’s foot to the ground.
And that made a lot of sense, so we continued that way.
That’s what happens if you run a very light-weight system with hardly any rules together with an all-greenie group with a new GM^^
Yeah, GM style will change a lot of things. For example, if you’re trying not to kill someone and you roll a 20 that can be interpreted a few ways. The ‘easy’ way is of course you do double damage (or your system’s equivalent) and probably kill them. But I much prefer that rolling high go more towards how you intend things to happen. On a related note, I am a big fan of allowing people to choose to not kill someone with an attack if they say that before rolling and don’t get to add extras (like smite, sneak… Read more »
or other even with similar case, playing hired thugs to kill rich guy …well .. we got target, by causing burning mansion to collapse while he was inside still:) pretty good job for sniper shot I’d say
Alexander
2 years ago
Nice pose for performing CPR, now if he would push on the chest where the heart is instead of the stomach there would have been a chance.
Perhaps in this comic, in real life that’s extremely unlikely. Even if you break a rib it’s unlikely that it will stab the heart. Just continue the CPR and improve the chance of survival.
Ya, thing is about CPR, you perform it when the person is not currently breathing. That person is already turning packing their things for the trip to the afterlife. CPR is one of those things where dealing some damage (like breaking some ribs) is generally fine, because the alternative is brain death.
When doing chest compressions you want to be mid chest (you want to be on the breastbone, right below the nipples) as you’re not trying to get the heart pump, you’re standing in for the heart till a medical professional or white mage can get it restarted.
Good chest compressions will also crack ribs. If youre not cracking a rib or two, youre not compressing enough.
Um his location is about perfect. The place for compression is two fingers up from the notch on the ribcage. Also in real CPR you go about as deep as he is showing there. Looks like actually perfect CPR as long as the beat is right. Proper CPR often cracks ribs. Its nothing like what you see on tv. of course the DM’s description says its more than that, but just based on the picture it looks good.
In Pathfinder 2e, if you critically fail Administering First Aid, you increase your target’s dying value by 1. If you take damage while dying, it goes up by one. If you fail your recovery roll, it goes up by one. If you reach 4, you’re dead.
Tobyn Falling due to Flizwit’s “help”
Tobyn getting smacked in the face with Cake’s 25lb metal traps
Critics of comic: “You can’t do that in DnD”
Defenders of comic: “It’s not DnD. It’s similar, but rules are made up for entertainment”
Author of comic: “Here is the Pathfinder 2e rule this is based on”
Tim, thanks for explaining where the ruling has come in for this comic. As someone who has only seen DnD (or similar) via YouTube videos and not played it, seeing different rule sets is interesting for me. Enjoying the storyline so far.
No, I think that would depend on the GM. Reaching 0hp puts you at unconscious/Dying 1. If the fall was high enough, I suppose you could rule that he took SO much damage to either outright kill him, or put him at Dying 2/3… but most in most games I’ve played, the group shies away from “insta-death” scenarios.
They can happen, and the threat of them keeps the suspense up, but losing an established character sucks- it’s why there are often so many steps/failed rolls required to actually die in most rulesets (and so many ways to undo it) 😉
A relatively unknown game, and I’m not sure how the most recent rule set works, but there was very extensive and fun critical failure chart in Runequest for several skills.
And now i think about it, I’m pretty sure Twilight 2000 used to have some too.
Yeah both are obscure, and complicated old school RPGS, but they were fun too.
If you don’t crack a rib performing CPR, you may not be pressing hard enough. It’s pretty much common to crack one because you need to push through them to pump the heart. It’s disturbing the first few times, but after a while you get used to it. -ER experience
pretty much every CPR class I’ve taken at work said the same thing. If your doing it right expect the worst crackling sound you can imagine on the first few pumps. At a minimum you’ll be braking up the cartilage linking everything together but cracked ribs are also extremely likely. unpleasant but still more survivable than whatever induced you to start CPR in the first place.
Very grateful to never have had the need to practice that skill on anything other than the training dummies.
Vukodlak
2 years ago
Blue will now be spending his extra share on paying for yellows resurrection.
Kenju
2 years ago
This….brings back some rather bad memories.
I swear, once the dice start rolling bad, they just keep rolling bad until the session ends. Nat 1 always leads to a nat 20 on self damage, then enemies get nat 20 with nat 20 to follow, with everyone failing their saves.
Had one session where things got so bad that the DM had one of our players god essentially excommunicate them out of embarrassment for being associated with them after a nat 1 on attempting Divine Intervention after several successive bad rolls.
Just like when I had to learn CPR: Everybody seemed to push as hard as they could. I was not being a strong guy so I almost used all the force … while I stopped myself I already heard the switches inside the doll grind.
Chris
2 years ago
He dead jim
D00d
2 years ago
Final Destination – RPG Edition.
Kaitensatsuma
2 years ago
Kaitensatsuma – 2 days ago
Sounds like a typical D&D campaign so far.
How badly will Blue injure him fail-rolling First Aid?
Not failure: Critical Hit
Last edited 2 years ago by Kaitensatsuma
Henchman Twenty1
2 years ago
Is there a role for Divine Intervention? 20 = Resurrection by deity of Cleric’s faith. 1= Demonic Possession of the corpse by the deity’s foe, like a hermit crab slipping on a new shell.
*Dr Mike Varshavski’s voice*: “Chest compressions, chest compressions, chest compressions…”
MRD
2 years ago
This is why they make Resurrection spells.
wkz
2 years ago
The weird part of that last panel is how, when I went through CPR training a (few) years ago, the instructor basically said (paraphrased) “If you crack some ribs while doing heart compression, it will happen, it sucks, but you need to power through it and continue.
“You can’t make things worse than the guy being dead, keep pumping that heart.”
TomB
2 years ago
I’ve never liked the GM running a character. The issue of ‘too smart/knowledgeable’ or ‘too dumb/dense as rock’ are both problems that manifest when the GM runs a PC.
I know it facilitates DM rotations. But it’s never an ideal solution and often GMs either show favouritism on their character or they try not to so hard that the character can’t even show the faintest bit of awareness or insight. It’s a hard walk to tread a thread-thin line in the middle where the GM’s character is not too in the know and not too little in the know.
Though I doubt, even if successful, that they’d help much with a compound fracture, with added concussion/TBI.
ScubaStimpy
1 year ago
as someone thats had cpr training, for it to work properly you do actually run the risk of cracking some ribs. it takes no small amount of force, its exhausting, and it’s quite disturbing just how much the ribcage will give…unless the barbarian has pushed straight through to spine torbyn would probably be relatively ok…if you manage to resuscitate him.
Notenoughgun
1 year ago
To be fair you having to Crack through bones when coding someone
A cracking success!
Dark… I like it. 😀
Start singing “Death man’s chest”
shouldnt it be “staying alive” ?
Clearly time for “Another one bites the dust”.
Clearly time for “Hello darkness my old friend”
“Still alive, still alive”
This is definitely a “Dead Man’s Party”
“do you fear death? do you fear that dark abyss?
all your deeds laid bare, all your sins punished…i can offer you an escape…”
Ok, the pain of just reading this is getting more and more unbearable!
♪ Disgusting mud and spit ♪ ♪ Turn into some healing sh¡t ♪
Monday just started and I already can’t wait for Wednesday.
Oops.
Hope the nearest town is near and they saved up on diamond(s) and/or res reagents.
They all did their best, but in the end, you can’t defy the will of RNGesus. The dice giveth and the dice taketh away; blessed be the roll of the dice.
RNGesus? The “dice” taketh? Is my Warframe player detector beeping?
You don’t really deserve all the down votes, but since noone is explaining…
Both of those predate warframe by a ridiculous amount of time. RNGesus has been an ongoing joke for like… 15-20 years of my life. Taketh and giveth away is just to make it sound more “preachy”, and dice because… you ‘roll’ dice, even in a lot of MMO’s now, to decide things ‘randomly’.
Hell, “RNGesus” has been around since the early days of EverQuest and that’s been over 25 years now. But that aside… yup.
Predates EQ even. I remember my grandfather referencing it, and I am not young.
well, tabletop rpgs have existed since 70’s
Nah, thats not specific to Warframe at all… especially since warframe has no real ‘dice’ to speak of. Or did you mean Warhammer? (Although the answer is largely the same)
I’ve played all of twenty minutes of Warframe, so if I accidently stumbled into someone else’s meme, that’s a big ‘oops’ on me. RNGesus is just a common “gamer deity” that we all love to appease, praise, or curse. Think of it as an evolution of Lady Luck. Google can tell you more.
The rest was a bit of ad-libbing from Job.
But if it’s like a 20 shouldn’t it rather be perfect instead of being worse?
Pretty sure he rolled a 1 and the critically succeeds bit is sarcastic.
This part looks like a series of 1s being rolled (critical fail). I’ve had that happen when we played
I’ve seen some campaigns run where a Nat 20 can be a Nat 1 in certain circumstances (such as in this case, the Barbarian doesn’t know how to do a CPR. so a 1 and a 20 could lead to disastrous results).
Correct, 20 doesn’t mean you succeed automatically (on skill checks) but it shouldn’t be an opposite world thing like this where you somehow go all the way around back to a natural 1 somehow. Unfortunately people are going to read this and think this is how its supposed to work.
On the first Pen&Paper campaign I ran, we interpreted a high roll as “Very strong result”, not as a “very good/controlled result”.
We changed that after our pacifist archer complained, that a high roll on his part shouldn’t kill the target but rather should it allow him to pin e.g. the target’s foot to the ground.
And that made a lot of sense, so we continued that way.
That’s what happens if you run a very light-weight system with hardly any rules together with an all-greenie group with a new GM^^
Yeah, GM style will change a lot of things. For example, if you’re trying not to kill someone and you roll a 20 that can be interpreted a few ways. The ‘easy’ way is of course you do double damage (or your system’s equivalent) and probably kill them. But I much prefer that rolling high go more towards how you intend things to happen. On a related note, I am a big fan of allowing people to choose to not kill someone with an attack if they say that before rolling and don’t get to add extras (like smite, sneak… Read more »
He didn’t roll a 20. He rolled a 1. He critically succeeded at failing.
Damn, Nuffle the god of dice must really hate this paladin character then.
Could always been critical 1 for what happens and nat20 for dmg it causes … thats how I once killed hostage party was supposed to save
or other even with similar case, playing hired thugs to kill rich guy …well .. we got target, by causing burning mansion to collapse while he was inside still:) pretty good job for sniper shot I’d say
Nice pose for performing CPR, now if he would push on the chest where the heart is instead of the stomach there would have been a chance.
Actually, he probably would’ve been dead for sure. Probably would’ve broke ribs and caused them to stab into the heart.
Perhaps in this comic, in real life that’s extremely unlikely. Even if you break a rib it’s unlikely that it will stab the heart. Just continue the CPR and improve the chance of survival.
Ya, thing is about CPR, you perform it when the person is not currently breathing. That person is already turning packing their things for the trip to the afterlife. CPR is one of those things where dealing some damage (like breaking some ribs) is generally fine, because the alternative is brain death.
When doing chest compressions you want to be mid chest (you want to be on the breastbone, right below the nipples) as you’re not trying to get the heart pump, you’re standing in for the heart till a medical professional or white mage can get it restarted.
Good chest compressions will also crack ribs. If youre not cracking a rib or two, youre not compressing enough.
Um his location is about perfect. The place for compression is two fingers up from the notch on the ribcage. Also in real CPR you go about as deep as he is showing there. Looks like actually perfect CPR as long as the beat is right. Proper CPR often cracks ribs. Its nothing like what you see on tv. of course the DM’s description says its more than that, but just based on the picture it looks good.
Ya, illustration aside, I read the context as more like “um, why can I feel his spine?”
So, resurrection it is…
Sure, the party cleric can prepare that spell tomorr…oh shoot.
Maybe it’s time to mention that a Necromancer is just a doctor that arrived far too late… Or absolutely refused to quit?
This is why I encourage players to carry at least one healing potion at all times.
Has anyone pointed out yet there’s no Critical Failures on skill checks?
They are not playing D&D. They are playing “Legally-Distinct-But-Recognizable-Where-The-Rules-Are-What-Make-For-The-Best-Entertainment”….. &D
In Pathfinder 2e, if you critically fail Administering First Aid, you increase your target’s dying value by 1. If you take damage while dying, it goes up by one. If you fail your recovery roll, it goes up by one. If you reach 4, you’re dead.
What great teamwork, everyone helped Tobyn along to Pearly Gates!
Critics of comic: “You can’t do that in DnD”
Defenders of comic: “It’s not DnD. It’s similar, but rules are made up for entertainment”
Author of comic: “Here is the Pathfinder 2e rule this is based on”
Tim, thanks for explaining where the ruling has come in for this comic. As someone who has only seen DnD (or similar) via YouTube videos and not played it, seeing different rule sets is interesting for me. Enjoying the storyline so far.
Wouldn’t he be on number 3 actually? The falling was what put him in that near death state.
No, I think that would depend on the GM. Reaching 0hp puts you at unconscious/Dying 1. If the fall was high enough, I suppose you could rule that he took SO much damage to either outright kill him, or put him at Dying 2/3… but most in most games I’ve played, the group shies away from “insta-death” scenarios.
They can happen, and the threat of them keeps the suspense up, but losing an established character sucks- it’s why there are often so many steps/failed rolls required to actually die in most rulesets (and so many ways to undo it) 😉
oooOOoooOOooo I think we gots some HINTZ
So, he’s dead, Jim?
Err, I mean Tim. ?
I don’t think so, Tim.
Its worse than that, He’s dead Tim.
I like how each player individually contributed. It’s like a cacophony of stupidity and misfortune
Each player contributed one. Amazing teamwork! ?
A relatively unknown game, and I’m not sure how the most recent rule set works, but there was very extensive and fun critical failure chart in Runequest for several skills.
And now i think about it, I’m pretty sure Twilight 2000 used to have some too.
Yeah both are obscure, and complicated old school RPGS, but they were fun too.
That is a pretty common home rule even in DnD
If you don’t crack a rib performing CPR, you may not be pressing hard enough. It’s pretty much common to crack one because you need to push through them to pump the heart. It’s disturbing the first few times, but after a while you get used to it. -ER experience
pretty much every CPR class I’ve taken at work said the same thing. If your doing it right expect the worst crackling sound you can imagine on the first few pumps. At a minimum you’ll be braking up the cartilage linking everything together but cracked ribs are also extremely likely. unpleasant but still more survivable than whatever induced you to start CPR in the first place.
Very grateful to never have had the need to practice that skill on anything other than the training dummies.
Blue will now be spending his extra share on paying for yellows resurrection.
This….brings back some rather bad memories.
I swear, once the dice start rolling bad, they just keep rolling bad until the session ends. Nat 1 always leads to a nat 20 on self damage, then enemies get nat 20 with nat 20 to follow, with everyone failing their saves.
Had one session where things got so bad that the DM had one of our players god essentially excommunicate them out of embarrassment for being associated with them after a nat 1 on attempting Divine Intervention after several successive bad rolls.
And that’s why you always bring a healer’s kit
It was in the bag with the traps
Just like when I had to learn CPR: Everybody seemed to push as hard as they could. I was not being a strong guy so I almost used all the force … while I stopped myself I already heard the switches inside the doll grind.
He dead jim
Final Destination – RPG Edition.
Not failure: Critical
HitIs there a role for Divine Intervention? 20 = Resurrection by deity of Cleric’s faith. 1= Demonic Possession of the corpse by the deity’s foe, like a hermit crab slipping on a new shell.
Always fun when this picture becomes relevant:
https://www.etsy.com/listing/755488021/anatomy-of-the-d20-poster-dungeons
*Dr Mike Varshavski’s voice*: “Chest compressions, chest compressions, chest compressions…”
This is why they make Resurrection spells.
The weird part of that last panel is how, when I went through CPR training a (few) years ago, the instructor basically said (paraphrased) “If you crack some ribs while doing heart compression, it will happen, it sucks, but you need to power through it and continue.
“You can’t make things worse than the guy being dead, keep pumping that heart.”
I’ve never liked the GM running a character. The issue of ‘too smart/knowledgeable’ or ‘too dumb/dense as rock’ are both problems that manifest when the GM runs a PC.
I know it facilitates DM rotations. But it’s never an ideal solution and often GMs either show favouritism on their character or they try not to so hard that the character can’t even show the faintest bit of awareness or insight. It’s a hard walk to tread a thread-thin line in the middle where the GM’s character is not too in the know and not too little in the know.
Chest compressions, chest compressions, chest compressions! [/DrMike]
Though I doubt, even if successful, that they’d help much with a compound fracture, with added concussion/TBI.
as someone thats had cpr training, for it to work properly you do actually run the risk of cracking some ribs. it takes no small amount of force, its exhausting, and it’s quite disturbing just how much the ribcage will give…unless the barbarian has pushed straight through to spine torbyn would probably be relatively ok…if you manage to resuscitate him.
To be fair you having to Crack through bones when coding someone