24

The Campaign: Superstition

July 12, 2021 by Tim

We are on last call to pre-order the new books and take advantage of international shipping rates! These books are just about finished being produced, and will shortly be loaded into containers to be sent to various warehouses around the world for fulfillment. We are only sending enough to international warehouses to cover pre-orders; we are not going to be housing stock overseas in anticipation of future orders.

This means if you pre-order, we can make sure to send books for you to the appropriate fulfillment center. If you choose to buy books down the road, they will be shipped from the US, at a much higher rate (if we even offer shipping to the UK/EU anymore at that point, with all of the VAT/Customs hurdles being added over there).


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Calibus
Calibus
3 months ago

Oh good. Its a traitor die. Its awful on saving throws isnt it?

anonymouse
anonymouse
3 months ago
Reply to  Calibus

i dunno. some of the earlier scenes involved saving throws. like when he matrix dodged a attack. it was the third page of this particular arc, and the one where number 1 decided to call bullshit on the dice rolling constant 18s 19s and 20s.

Halosty
Halosty
3 months ago
Reply to  anonymouse

I mean this seems to be d&d so he shouldn’t roll reflex (or *anything* for that matter) against an attack roll.

Maazak
Maazak
3 months ago
Reply to  Tim

I have always enjoyed the fact that the game they play is never named. Since terms like Reflex Save, Strength Check, and Skill Points are seen in games all over the tabletop genre, there’s no room for rules lawyers to come in with “Well aktchualllly..”

Cyrad
Cyrad
3 months ago
Reply to  Maazak

Much earlier in this campaign arc story, the game was revealed as Pathfinder 1st Edition, but I have no idea what it is now.

Doesn’t matter much as many GMs fudge or make up rules, anyway. In Pathfinder 2nd Edition, a GM tried to murder my character during a surprise round. PF 2E doesn’t have surprise rounds.

Last edited 3 months ago by Cyrad
Vukodlak
Vukodlak
3 months ago
Reply to  Cyrad

If its pathfinder its still D&D

Mr. Seeker
Mr. Seeker
3 months ago
Reply to  Vukodlak

Because it quacks it does not yet make it a duck ๐Ÿ˜‰

Duane E Naulls
Duane E Naulls
3 months ago
Reply to  Tim

Still, every game has its B.O.B.

Karrde
Karrde
3 months ago
Reply to  Tim

Whats the game?

Jeremy Nation
Jeremy Nation
3 months ago
Reply to  Tim

Pathfinder?

Aramena
Aramena
3 months ago
Reply to  Halosty

The game was originally named as Pathfinder 1st, and there are different types of traps in Pathfinder that have different methods of hitting their targets. This appears to be a spell trap. If that were the case, a reflex save would be required to avoid damage (or, more likely, take half damage) because he brazenly walked up and tried to open the door. This triggered the trap. According to the PFSRD: “Spell Traps: Spell traps produce the spellโ€™s effect. Like all spells, a spell trap that allows a saving throw has a save DC of 10 + spell level +… Read more »

Humsterr
Humsterr
3 months ago
Reply to  Halosty

Seems like for legal purposes at least it cannot be DnD

Cragfast
Cragfast
3 months ago
Reply to  Humsterr

Hence the off-brand Illithid a few pages ago. “Kobold” seems to be fine though. No cease & desist from WotC for that one.

Dorander
Dorander
3 months ago
Reply to  Cragfast

Simple reason for that. “Kobold”, like many classic RPG monsters, are from mythology, in this case, German. You can’t copyright that any more than you could copyright Elves or Dragons because nobody owns folktales.

No such case for Illithids. They’re a D&D creation and thus fully copyrighted.

Cragfast
Cragfast
3 months ago
Reply to  Dorander

Illithids a D&D creation? Barely. They pretty much ripped off HPL. The artist named them “Cthilidu”, presumably to point out WotC hypocrisy. If not, that’s equally amusing.

Dorander
Dorander
3 months ago
Reply to  Cragfast

Granted the ripoffyness is obvious but it’s not a carbon copy. Mindflayers in D&D are a race of squidheaded humanoids, rather than the unique godlike being Cthulu. Illithids don’t exist in any other mythos, to the best of my knowledge, including Lovecraftian.

Since there’s clearly pre-existing art, WOTC couldn’t possibly copyright “all tentacle faced monsters with psionic powers”, but they can completely copyright the Mindflayer race based on that concept.

Sounds like a silly distinction but amusingly enough this protects parody work such as this comic as well, which is by definition copyrighted, even when it uses obvious references.

Alaris
Alaris
3 months ago
Reply to  Halosty

Even if it was D&D (which it’s not), it appears to be a trap. Those can require a variety of saves, including Reflex, to avoid them.

Rex Vivat
Rex Vivat
3 months ago
Reply to  Calibus

No, it’s probably one of those dice that only work when people insist dice obey the laws of physics and on a properly balance die there’s always roughly a 5% chance of landing on any side, and any deviation from that is just a statistic anomaly caused by sheer luck. If everyone actually believes they’re good dice, they get performance anxiety.

Tracker
Tracker
3 months ago
Reply to  Calibus

It’s a super prodigy! it was fine up until 1 said it was a great die, but now it’s got performance anxiety!

Oyee
Oyee
3 months ago

Ah, yes. What the RNG gods have given, they can take it back just as easily.

Stuart van Onselen
Stuart van Onselen
3 months ago
Reply to  Oyee

RNJesus is displeased with being taken for granted.

7eggert
7eggert
3 months ago

Ah, the magic words were spoken, the spell is broken. Now it’s just a normal die.

Vincent Price
Vincent Price
3 months ago

To the dice jail with you.

Gonfrask
Gonfrask
3 months ago

“Anything but…” Or how curse a die

mousio
mousio
3 months ago

the die would die without the deny๐Ÿ˜.

Tim
Tim
3 months ago

Good old hubris. I don’t care how good, how fancy, how awesomesauce the die is. Those low numbers are there for a reason.

Eldest Gruff
Eldest Gruff
3 months ago

The die giveth, and the die taketh away; blessed be the roll of the die.

Dodgy
Dodgy
3 months ago

“The moment others yield to the power of the die, the power of the die dies. It’s a dicey conundrum.”
– Lord Gigax

Last edited 3 months ago by Dodgy
no thanks nintendo
no thanks nintendo
3 months ago

Ah, so it’s fueled by spite.

Leon
Leon
3 months ago

Its posessed by the ghost of Caligula

Drakin
Drakin
3 months ago

Calling it now. Either 1 swapped the dice when no one was looking, or 1 or 4 ‘did something’ that caused it’s luck to fail. Like 4 licking it when 2’s back was turned.

And if 1 swapped it we might close with a LotR reference about ‘the precious’.

Daniel
Daniel
3 months ago
Reply to  Drakin

I call shenanigans by 4. She swapped the dice of fortune for one of her Mouth Dice. Speaking of which, where the hell has she been lately?

Leon
Leon
3 months ago
Reply to  Drakin

It was the magic saliva

BakaGrappler
BakaGrappler
3 months ago
Reply to  Drakin

Nah. 2’d just immediately used the die to clear an entire room in one roll. 1 and 4 aren’t good enough to pull a swap literally under 2’s gloating nose.

foducool
foducool
3 months ago

lady luck is one fickle woman

Cyrad
Cyrad
3 months ago

I have a die that does exactly this. I roll high for the first part of the session and get several natural 20s. Then it will suddenly turn on me and consistently roll lower than a 6 for the rest of the session. I learned to swap dice when this starts to happen.

ReaverRogue
ReaverRogue
3 months ago

The dice gods giveth, the dice gods taketh away.

Brendan
Brendan
3 months ago

Whoops. Dice 101 Two, don’t lean too hard on the Super Prodigy. It got shy now that everyone believes the magic.

Last edited 3 months ago by Brendan
Norbert
Norbert
3 months ago

“Lucky” him it’s not a natural 1, but I can imagine on the next few rolls at least one “1” comes in, utterly trashing his character ๐Ÿ˜€

Pulse
Pulse
3 months ago
Reply to  Norbert

incoming death save crit fail

anonymouse
anonymouse
3 months ago

rule of universe, when one has such incredible good luck for so long, sooner or later, the luck will shatter, and they will have just as much incredible bad luck coming to them as the universe balances itself. this applies to all forms of luck, not just dungeons and dragons dice. you either go to far and it breaks. or you realize your pushing your limit, and back down BEFORE it breaks and enjoy what you already gains. sadly, it looks like 2 pushed the limit and its breaking.

JD.
JD.
3 months ago

The Karma of Dice is a swift one.

Crestlinger
Crestlinger
3 months ago

Heh surprise pikachu door.

popinloopy
popinloopy
3 months ago

Reminds me of the recent Zee Bashew videos

Last edited 3 months ago by popinloopy
Leon
Leon
3 months ago

No more horseshit, bro?

Ashi
Ashi
3 months ago

Player 2, consider yourself Dunked On.

Pulse
Pulse
3 months ago

the world does not like the balance of fates to be skewed friend. and when it corrects the errors, you shall feel the pain

eric
eric
3 months ago

The wonderful rule of averages. Over the course of 20 rolls a balanced die can easily average in the high teens.

But over a thousand rolls, it always averages out to 10.5.

Cragfast
Cragfast
3 months ago
Reply to  eric

Over the course of 20 rolls a balanced die can easily average in the high teens.

No, not easily. The chance of getting a mean roll above 14 over twenty trials is like 0.02%.

Vice Versa
Vice Versa
3 months ago

Looks like his die is fresh out of 20s. Gonna have to roll a few 1s to restock.

James Not-A-Zombie Jameson
James Not-A-Zombie Jameson
3 months ago

I’m happy. I was worried I had seen where this arc was going, but I’m happy to say I did not see this coming. I expected either it to turn out 2 was using a cheated die or for 1 to go out and buy an even bigger, fancier d20. I suppose I should have given Tim more credit.

Koru
Koru
3 months ago

Twas his hubris, RIP.

Steeeve
Steeeve
3 months ago

That’s the dice Karma. You may want to avoid dangerous situations for a while. hehehe >:)

Verdiekus
Verdiekus
3 months ago

Someone touched the diiiicccceeee!!!

Urazz
Urazz
3 months ago

The Dice only lost it’s power when 2 got cocky and the others pretty much just surrendered to the power of the dice and were about to quit.

Henchman Twenty1
Henchman Twenty1
3 months ago

He who lives by the die, dies by the, uh, die.

raven0ak
raven0ak
3 months ago

too bad it wasnt critical-1

Tomn
Tomn
3 months ago

Hubris is what it is. If you have special lucky dice you don’t waste that shit having a wizard make strength checks, you save it for when you really need it.

Vukodlak
Vukodlak
3 months ago

what the dice giveth the dice taketh away

Muppet
Muppet
3 months ago

The die found player 2 to be unworthy

Foxhood
Foxhood
3 months ago

As the random gods give, they shall take and Two has racked up quite a bill…

Epsilon
Epsilon
3 months ago

It’s a dice that is fuel by disbelief and/or others angst. I love it.